a great game i hope to see another like this
Play game
Fhtagn's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Jury - Game Design | #5 | n/a | n/a |
| Jury - Asset Implementation | #10 | n/a | n/a |
| Audience's Choice | #11 | 2.975 | 2.975 |
| Jury - Player Experience | #12 | n/a | n/a |
Ranked from 81 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
This is my favorite game out of the game jam. Short, a fun premise and a unique mechanic. The "frustrating" part of the subs movement makes the game for me, makes me sweat a little as she starts to wake up more and more. Plus, I'm a sucker for progressive bindings. Great job.
You could tell me success wasn't completely random and you can do it relatively consistently and I could even be convinced to believe you but as it stands it feels like you have no control over the situation and my biggest piece of feedback is your players will never know more about how your game works than you do. I really like your concept! When you do manage to get the subs to line up it feels satisfying, the idea of things getting easier as you tie her up is really neat! It sells the theme in a way i haven't seen anyone do yet but what seems to be a simple puzzle game becomes a slog because it doesn't feel like it gets any easier, the amount of time you have to land the connection is governed by a logic i can't make sense of and ranges from "i'm surprised that hasn't failed yet" to " you turned green for a MILLISECOND and it wastes upwards of 15 seconds which is how long you can watch a ship helplessly be buffetted by the waves as you just kind of...watch infuriatedly. tldr great concept maddening execution
Out of the 30 attempts i've made to give this game a chance more than half of them we're all lost due to the incredibly RNG heavy undertow. How are you to expect a player to beat this when every single time they let go of the sub it immediately decides to fly so far off the screen leaving them with no choice but to fail the part or waste 30+ seconds waiting for the sub to come back on screen just to watch the other do the exact same thing.
I wish i could recommend this game because the concept is really fun and definitely something a lot of people would enjoy but rn i just can't.
The only changes i'd make to the undertow rng is place a cap on the amount of times the subs can be tossed around (i've watched on get thrown around my screen 15 times) and have a limit on how far away the subs can before the attempt autofails just so that it frees up an active mission slot instead of having to wait for it to fail.
Yeah, I want to like this game but its punishing without much control.
I attempted this 5 times, even with the provided information.
Final time at 99% was lucky enough to get the blindfold on.
But due to the insane RNG of the ships I think I was still 3 objectives away.
I was able to get all the tentacles at best on the final attempt.
I'd at least turn down the knockback of the udertows.
I like the concept thought.
If this is supposed to be more rage-inducing than getting over it, its doing a great job. Nothing is worse than holding and releasing one sub basicly on top of the point when the other is getting close, only for either of them to jump three lightyears away last second. I have no clue how you can even complete this, as even with great timing and lost of luck I seem to not have enough time to get all connections. Love the concept, but it can be insanely frustrating.


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