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Angels Have No Eyes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Horror | #20 | 2.932 | 3.167 |
| Enjoyment (Best Game) | #22 | 3.086 | 3.333 |
| Sound Design | #24 | 2.932 | 3.167 |
| Aesthetics | #28 | 3.240 | 3.500 |
| Story | #48 | 1.697 | 1.833 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you used the SCREAM ROULETTE, what results did you use to inspire your game?
"Don't Let It Hear You"
What engine did you use to make this game?
Unity
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Comments
As others have said the stealth mechanic is the highlight of the game. It's very enjoyable to play through. The sound design was also well done overall and added to the atmosphere. I felt the jumpscare wasn't very loud in terms of impact. Great work!
I LOVE STEALTH HORRORI LOVE STEALTH HORRORI LOVE STEALTH HORRORI LOVE STEALTH HORRORI LOVE STEALTH HORROR
I enjoyed the stealth mechanic (😏) and the visuals. The sound design was also strong, but lacked in places such as the jumpscare. Good job on this game!
Love the stealth mechanic and sound design, reminded me of the original Thief games. Lots of potential here!
This definitely gave me a crash course in patience.
Awesome! So glad to play this properly. The genre of stealth horror that has followed SCP Containment Breach has been really great and I've loved how games like this find ways to add elements beyond sight in terms of how to avoid monsters. I think it's quite balanced - there's narrow corridors and short fog which makes running across the monster quite abrupt, but freezing and holding breath really does seem to stop him in his tracks without making it painfully easy. Big shout out to a lot of the little elements working uncomfortably well together - like the squelch sound effect on the ground, the paper bag stain on the monster and its eerie, melting flesh, and the nostalgic mechanical-looking UI. For constructive feedback, I'd say go all out for the shock when the monster gets the player - you've made a terrifying beast of an enemy, so why not add a stronger effect or sound? Great work!
Thank you so much for the detailed review! I'm glad someone noticed the SCP influence, the monster was based very heavily off of 096 and the O2 mechanic was based off of the blinking mechanic too. Sound design isn't my strongest skill, so I agree with you on the jumpscare lacking oomph. Thanks for playing!
Hey! Maybe a minor bugfix suggestion - the mouse sensitivity is very low, which makes it very difficult to look in any direction. Hopefully an easy fix you can put in and look forward to playing the game in full!
You are 100% correct! I'll release a new bug fixed version within the hour. I completely forgot to account for people with different mouse settings. Thank you for your feedback!
Great! Will dive back in shortly!