It took me a few tries to get it started, but once running it was incredibly visually impressive. Good job!
Play game
Enchanted Photo Gallery's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality - How original was the entry. | #17 | 3.411 | 4.000 |
| User experience - How well was the user interaction implemented. | #18 | 3.091 | 3.625 |
| Theme incorporation - How well did the entry fit the theme. | #19 | 3.198 | 3.750 |
| Haptics - Did the entry make good use of haptics? | #20 | 1.706 | 2.000 |
| Audio - Did the entry make good use of audio? | #20 | 2.665 | 3.125 |
| Overall | #20 | 2.772 | 3.250 |
| Fun factor - How much fun was the entry to play. | #21 | 2.558 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot version used
4.4 beta3
Comments
It worked through Meta Quest Link on Windows 11 with a Quest 3 for me eventually. The first time I ran it, it just stayed in the Godot loading screen with music. It worked the second time trying to run it though, with no change. Not sure what happened.
Lovely gallery! I loved how the photos became 3D after the summoning and head patting. I'd appreciate some snap turning to avoid motion sickness, but hey, it's a game jam game and I appreciate what you made here!
Great job! The environment looked great. I was really surprised by the unicorn - I kept jumping, because I was expecting something evil to happen, but it never did :-) The 3D photos at the end was really cool! I didn't think that was possible in Godot because there isn't stereo rendering to a viewport -- I'll check out your project files later to see how you did it :-)
The scene looks so real. I almost thought I was in passthrough mode. But I feel a little motion sickness while playing. I think it is better to use snap turn when turning around.
Does not work on my PC (Windows 11 (64 bits), Intel(R) Core(TM) i5-10400F CPU @ 2.90GHz, NVIDIA GeForce RTX 2060, Oculus Oculus Quest2, SteamVR), tried windows, optimized version. Running from sources seems to take forever importing.
I only have music when starting, graphics stays on the Godot loading screen. ;(
It worked, this time! I think there's still room for progress on a few assets, because I had a huge lag spike when the animal spawned and another one when it arrived in the gallery (the photos I guess?). But if you can shrink those assets I bet it would even be possible to export for Quest and Pico.
Anyway, it's beautiful, and the 3D photo effect is stunning!
Well done! This blend of hidden object game, photo gallery and satanic rites makes perfect use of the VR medium. May I ask how you made that effect work in VR?
Thank you!
SPOILER:
The 3D photo effect is just displaying the left and right images of 3D photos to left and right eyes using a xr shader. I took all the photos my xreal beam pro or a loreo 3D lens on my nikon D5200. I have been obsessed with 3D photography the last year. Feel free to dig around the project file.










Leave a comment
Log in with itch.io to leave a comment.