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13 minutes too late :(

A topic by Sk8teSprite created Feb 23, 2025 Views: 629 Replies: 19
Viewing posts 1 to 9
(4 edits)

I got my game finished and it froze during exporting. So I didn't get to export it until 10 minutes after submissions closed :( I had issues with my godot project on my windows pc and the whole program was unusable due to this screen flickering problem. So I had to quit and restart 5 days into the game jam and create a game on my laptop running linux. I was close but just a little behind trying to make the game usable with parallax layers (which I had to learn last minute on the spot to implement my game ideas required mechanic of the sun following the player for the chasing effect) My ultimate goal of this jam was to submit something and I failed. But I learned a lot and I'm happy with the progress I made these past few days. I will still release the game on my itch.io page as a funny story and a reminder of my first game jam :)

I can't wait until Brackey's next Game Jam, ill be more prepared and ready to show how much I will learn between now and then.

thank you Brackeys for teaching us so much with these last 3 tutorials, and good job to everyone who finished and submitted a game.

Heres the game, its very unpolished and has some issues currently with the parallax background I tried to setup

https://sk8tesprite.itch.io/chasing-sun

Submitted

Don't worry. That kind of stuff happens from time to time. It's generally a good idea to export "milestone" versions to have at least something.

Most important that you finished it!

Post your link here 

Yeah, I learned my lesson and know how I can do better in future jams. I think I'll take the fail as a chance to take my game and really polish it. I loved my game idea, Nothing can go wrong; playing as Skoll the wolf who chases the sun.
ill be sure to post a link here when I get it uploaded :D

https://sk8tesprite.itch.io/chasing-sun

Submitted (1 edit)

Or you could do what I did, was that I submitted the project early, with no game, and I just put the game in now. I bet your game is fun, and I'd love to see it! So yes, post it here :D

Next time I'll definitely submit my game when I have just a characterbody added. Lesson learned :P

I think the game currently is fun! It does have a parallax background loading lag. I loved the idea I came up with last minute, Playing as Skoll the wolf who chases the sun. I'll take this fail as a chance to develop the game even more and polish it up :D

As much as It sucks being making the mistake of not submitting my game earlier and updating it later, I'm glad I learned a lot and I'm really only bummed I couldn't participate in rating anyone's game :/ I'll still play a lot of them to see the amazing work everyone did this past week. I already have tried so many great games and I'm impressed. So I decided I want to keep learning and progressing. I will take 5 days to work on my game since I lost out on 5 days because of a issue with godot, windows and my graphics card not working well together for some reason :(  I had to make a lot of compromises on features and artwork I wanted to add to showcase what I do know and can do as well as challenge myself to learn even more. I also  want show my first dedicated project on my itch page as a game to look back and compare my future progress too. It's also a funny story that involved cooking breakfast tacos  made out of pancakes, meat, potatoes, onions, garlic, eggs and gravy at 2 in the morning. 

(+1)

I feel you man. I'm in the same boat except my game finished building right after the deadline 馃ゲ

Be proud that you made it tho. That's a huge accomplishment! And it's never too late to post it for everyone to see! I'd be down to check it out.

Here's my game if anyone wants to try it. I'm still fixing bugs but feedback is always appreciated 馃檹馃檪

 https://junjabz.itch.io/catostrophic-chores

(+1)

:') Thank you for the encouragement and support, I'll definitely try your game and give some feedback :D  I'll post a link for my game here when I get it uploaded to itch.io properly. I'm currently researching how to upload html format. 

(+1)

I tried your game out and its a a great idea and works well. the load time was really long for both my laptop running linux and my PC running windows 10. It would almost fully load and sit for a few minutes. I thought it wouldn't load at first. I like the plot twists and surprise attacks. I genuinely laughed when I asked for help with the chores and got the opposite. Drinking the ale I did not expect a bear. Although I was more scared than I should of been from years of playing skyrim and how scary bears are in many games. the bear died fast with a few swings of my axe so more of a challenge would be fitting. The tasks don't always check off, the wall checked off one play through but not another despite me fixing the wall. checking the peremeter didn't check off for me even when i went around it 3 times. The dog food collects but when I approach the dog he just attacks me and I can't do anything but run. I also think its funny the child you adopt can follow you around and also see you take down a bear lol but I was kinda sad to realize it was all a lie when he/she becomes and enemy to stab me in the back. I think its funny the whole castle just bursts into flames when you try to go inside and sleep. Did not expect that lol. Good idea and definitely would be fun to play if some issues were fixed and some game play elements where completed. Good Job !

Especially for it being in 3D, I think that's cool!

Ey thanks for playing the game and for the feedback :)! I'm happy to hear you found it fun and even got some laughs lol. I took into account what you mentioned and made the objective for both the fence (there's something you need to do after you fix the fence) and the dog more clearer with my newest updated.

Having everything be a one hit kill was a bit of a last minute decision cause it was my friend's first time programming in unity and he was in charge of the basic player and enemy behaviors and so we chose to leave it that way. Plus we think its kind of funny and we like to think the MC with his bear hide outfit is a pro at killing bears lmao.

Anyways, thanks for helping to make my game better! I think its in a way better state now with your help.

I played your game as well and it's a really charming idea. Crazy that you did it all in just two days! I ended up running and chasing the sun until the blue filter disappeared (did i beat the game lol?). I would love to see and try out the full version once you get that up and running too. I'm curious to see what you envisioned for it. Nicely done regardless and best of luck to you and your game dev journey :)!

Submitted(+1)

join the parallel godot wild jam. It's still some hours open 馃槂

That's an amazing idea! I didn't know anything about that jam. I'll try and give it a Go .    lol

Submitted(+1)

Hey this is my game. I am a solo dev. I would love if you checked it out: /jam/brackeys-13/rate/3347702

(+1)

I posted mine like a hour before the end but never submitted it as entry. Noticed it 30 minutes after submissions were closed

That's a bummer. I feel like I would of done the same thing even if i exported before the deadline. We live and learn lol

(+1)

Oh seem here. Finished but didn't submit in time. 馃槀

This is my game:https://shaqi.itch.io/brick98

(1 edit)

I like your game ! It runs great and has good controls and mechanics, I also like how the game is literally on a pc. I like the idea and I haven't played a game in that pong like style in so long so it was kinda nostalgic. I like how at the end it goes wrong and i wasn't expecting the blocks to shift and not break. It was fun chaos lol. I suggest giving the option in the page editor on itch to enable full screen mode. It was funky having to scroll on the itch page to find the game folder on the in game pc.

(+1)

I am thrilled that you played my game and provided such wonderful feedback. I have made some adjustments to the page!