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Lunar Echoes's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| gHost's Choice | #1 | n/a | n/a |
| Sound Design | #2 | 4.100 | 4.100 |
| Story | #3 | 4.200 | 4.200 |
| Aesthetics | #15 | 3.700 | 3.700 |
| Enjoyment (Best Game) | #15 | 3.400 | 3.400 |
| Horror | #18 | 3.000 | 3.000 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
If you used the SCREAM ROULETTE, what results did you use to inspire your game?
Void
What engine did you use to make this game?
Godot 4.2
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Comments
Cool game! The story and voice acting was really well done. I found that the core gameplay loop got a bit tedious near the end, other than that I didn't have any major issues. Great work, this is really well done for a week!
Great retro styling in textures, topology and screen effects. Voice acting also gave immersion how character is feeling.
Just when I was getting pretty chill with the solemn loneliness of the void and stars, bam. It hit nicely. Super good story and atmosphere here, loved to just stare up at the stars, the sun, and of course, the earth. Great job.
Good work! :)
This was a nice story! It felt padded out by the sample collecting, which was ultimately irrelevant to the overall story and felt like a chore. The cutscenes between days were the best bit, and I thought the premise was pure horror. Good submission, just a little too long
I like the longform story exposition- nice voice overs created the mood. Cool entry and nice work!
Really loved the visual aesthetics, good audio, voice acting but the gameplay looped seemed more like a chore to listen the next part of the story. I wish there was something else outside but it wouldn't make sense to the story.
The voice acting is definitely the highlight here. I felt the search for samples starting getting really repetitive after a couple days. It probably would have helped if I realised there was radio haha.