Ok this one is a well done game, and the only thing that bothers me is that the screenshake is a little much. Congrats.
Play game
What If?'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #638 | 3.095 | 3.095 |
| Audio | #644 | 3.095 | 3.095 |
| Visuals | #711 | 3.333 | 3.333 |
| Enjoyment | #721 | 3.190 | 3.190 |
| Overall | #842 | 2.984 | 2.984 |
| Innovation | #1110 | 2.571 | 2.571 |
| Theme | #1112 | 2.619 | 2.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The main character is very unlucky, he has to think through all the actions so that nothing goes wrong
What code and assets did you not make from scratch during the jam (if any)?
Music from the album HYbr:ID by Alva Noto. All other aspects of the game were made from scratch.
How many people worked on the game?1
Comments
I think this is just super-duper awesome! And here’s why:
- The idea of the game is very interesting and unique. Personally, I’ve never seen anything like it before, which means it’s something completely new and unusual for me.
- The game’s stylization is simply mesmerizing. It’s thought out down to the smallest details, and it creates a special atmosphere that grabs you from the very first minutes.
- The developers are constantly working on improving the game, releasing quick and high-quality updates. This makes the game even better every day, and it’s clear that the team truly cares about their project.
Overall, I give it a solid 10 out of 10! This is definitely something worth trying.
My feedback:
1. The experience points collected are wasted when the game is in the choose powerup state
2. The piano blocked the view of the powerups
Other than that, good job! Keep up the good work!
I really liked the minimalistic visuals.
I just feel like this genre needs more content to be fun. There is too little upgrades to choose from right now, making the game repetitive too soon.
It also doesn't help that the difficulty seems to be constant through the game - I rather deceided to die voluntarily around level 14. If I was defeated by the ramped up difficulty, I might have been motivated more to try again.
The "what if" encounters were refreshing part of game.
Personally, I didn't like the click to slash/shoot controlls - it just makes my wrist hurt. I think hold LMB to keep shooting in some intervals would be more comfortable.
Overall - I think the game has pretty good cornerstones set and with more content and threat I will happily play again.
I had a lot of fun playing you game. Also you managed to create a very interesting aesthetic with just simple shapes and a few colors. Good job!
Also feel free to check out my game if you have time :)
I had a lot of fun playing you game. Also you managed to create a very interesting aesthetic with just simple shapes and a few colors. Good job!
Also feel free to check out my game if you have time :)
I like the minimalistic style, nice job. There could be more "what-ifs" but the piano one is nice!
Nice survival game, Love when you not only can do meele but also range. Need more enemy variation but other than that this game has potential
good game I got to level 8 but stopped there overall nice game and I really love this 1 bit style and that glow is a cherry on top
Cool game. I got to lvl 12. Not sure if anything major happens after that. One thing I would change: The upgrades are quite hard to read before accidentally taking one of them. I would make it so that you would need to press some button near them to actually take them.







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