one of the feelings that came up a lot while developing my game was the self referential "nothing can go wrong," this game breaks the 4th and possibly 5th walls and i love it.
i like the doggo too.
| Criteria | Rank | Score* | Raw Score |
| Audio | #1134 | 2.481 | 4.000 |
| Visuals | #1317 | 2.481 | 4.000 |
| Theme | #1411 | 2.233 | 3.600 |
| Overall | #1412 | 2.212 | 3.567 |
| Enjoyment | #1418 | 2.233 | 3.600 |
| Innovation | #1530 | 1.985 | 3.200 |
| Gameplay | #1603 | 1.861 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The protagonist wants to develop a game, but things get in the way
What code and assets did you not make from scratch during the jam (if any)?
3D assets, music, sfx and icons
How many people worked on the game?1
Not bad, but could've been much better. The idea is interesting, but the gameplay itself is repetative.There would've been more actions to do or some other interesting way to represent distractions, like friends called to play the game or lost in watching youtube videos etc. There is a lot of room for experimenting.
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