could you possibly add a one hand battleaxe a two hand battle axe and a polearm battleaxe
I was thinking more ancient weapons. (These are all real btw) 0.0.63
Bisento/Naginata:
Polearm Grip + Regular Sword Blade.
Tanto:
One Handed Grip + Regular Sword Blade (NO GUARD)
Butterfly Sword:
One Handed Grip + One Handed Guard + Dagger Blade
Jintachi:
Two Handed Grip + Greatsword Blade (NO TWO HANDED GUARD)
Nagamaki:
Pole Arm Grip + Greatsword Blade
A new system to spice things up, players could melt metals down in a furnace and put it in the mixing pot to make combined metals like 35% iron 60% bronze 5% mythril. Adding more metals wouldn't change the quantity result but quality. It would go indefinitely from a rating of 2-infinity per additional ingot after the first 3 ingots. It starts at one of course. This would make a new metal that the players can name with 6 characters or less and the value is set automatically by the values of the metals put together then + charisma value bonus. You can then use that metal to make weapons with customize-able colors depending on the first 3 ingots because of the hex/rng coloring for each ingot in order starting from the first. Would take the H from iron E from bronze X from mythril and mix them into a new color for that metal.
Second suggestion would be mold casting as a substitute for the players who don't find hitting an ingot in 3 strikes to a blade very fun. This could be set as an optional change in settings.
A system where you can take two paths, one would be the route the game already is at while another would be an optional extra path to play as the apprentice/child of the blacksmith and have a blacksmith mastery level which determines the end quality of each product. Also, you would only be able to make certain weapons once the master blacksmith bestows to you that blueprint which unlocks the parts necessary for it.
When connecting parts together, add a popup to confirm combining the parts or not please and the result of the action. <--- :D
My last idea would be to add mastery levels of each weapon and the more you craft them, the brighter the weapon glows. The mastery level would also add variables towards valuation of the weapons and of course if below the standard, you may even receive less than purchasing price (Set difficulty levels).
One more thing, I've worked with blender for a few years now and I would like to know if you would ever need help, I find it a really fun hobby and I have quite a bit of work. The low poly style appeals to me too as i'm a bit tired of working on full edged high quality stuff. My skype is camerenwalden if you would like to see some of my work or would just like to chat, thanks for reading.
Few things that could be improved/added
-one day late order: simply just somebody comes to you lewes you a request on some kind of order board and then he comes tommorow for his weapon ( that's kinda how real blacksmith shops works irl)
-higher Furnace: make borders of furnace a litle higher so ignots wont fall off when you are in hurry
-ignots coming in packs; it's a knowwn issue you open the box with a lot of ignots and they fly all over the place like crazy, you could give them something like palette and them beeing tied to it o you can move it whenever you want and open it for example above your furnace
-burning up boxes: right now they just vanish, i think it would be nice if they could be like the ones left in backyard opened with one wall you take what you need and burn box on the furnace, to form charcoal wchich will just burn after another time you use furnace (speeding up the process of heating nearby ignots)
-making weapons of diffrent ignots: simply divide the area that will be used by each ignot on the weapon so you can get rid of useless throwouts in no time, or create ultimate weapon that will whitstand every epic battle
-heating blades and cooling them : that will be a hot selling point and a cool thing to add (ok i'll stop with the puns) Simply you can heat the blade to reuse it(cannot do it for 3 ighots weapons) for example you created dagger but nobady wants this dagger, you heat the blade, put it with another ignot on the anvil, and you create normal blade or put 3 daggers toi make 2h blade etc. Cooling is the way that real weapons would be done, you put th red-hot blade in the water to cool it down, and then you asspemble weapon
-(that will be more of a complain but whatever) Extending time the customer stays in your shop for his/hers weapon: It quickly goes so far down that you just make 2 or 1h weapons because you don't have time to fix it, i'd like to just make it something like patience of certain person, so somebody would come and he would be very patient giving you 4 minutes to finish the work, later on somebody hot-bloded would come and he would want his weapon in 60 seconds (that or 40 seconds should be minimal time considering cooling and heating will be added anyway) it would add varieity to the game and would eliminate issues with clients coming for 2-h blade and then when you are just finising it they go out, and you are left with useless 2=h weapon on which you probably spend much more money
that will be i think everything, For now
I might think of other cool stuff soon and i'll post it here
sorry for possible typos my english isn't too good and i still need to get used to my new keyboard
Love your game and have nice day
I think we have a problem with the crafting table. it should have a fixed angle for the weapon that appears. The forge could also uso some lock just the way you did with the anvil.
Weapons made the day before can't be sold, you have to change the handle to sell it like a fresh weapon.
We could have a stand to place weapons that we already made so they can just be sold easyer. A lock on the stand would be good, so we can store up to 3 weapons of each kind.
When I go back to a saved day it always start as morning. This way instead of going to bed and starting a new day I can just save, open the game again and keep my day counter low.
sup Dasius could you add the ability to mix metals and get better prices when you sell weapons using those "new" metals and a scrap system so when you craft an item any metal scrap can be turned into ingots this also works with my mixing metals idea also add fancy grips and polearms and make it so you can raise the price of what ever you sell but if you go to high people will just straight up leave
The idea could work as an optional game mode. It could even be something as simple as making sure your orders are brought indoors and that your front and back door are closed and locked before going to bed. I think ideas like this are near the bottom of the priority list, though, as they don't add much to the experience currently.
I like the prices personally but what I have heard of is that you don't really earn more if you get to the maximum material or even if you go up from copper to tin. sure you earn more because you have to pay more but you don't earn any more than if you used copper.
Also im hoping there's plans for making the swords more...lets say appealing. getting to the next material is basically only changing their standard color. Would be cool if the color was more shiny than a simple paint.net fill color.