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Path Eraser's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #14 | 3.725 | 3.725 |
| Accessibility | #15 | 3.400 | 3.400 |
| Theme | #22 | 4.175 | 4.175 |
| Overall | #22 | 3.589 | 3.589 |
| Controls | #28 | 3.425 | 3.425 |
| Originality | #34 | 3.775 | 3.775 |
| Fun | #40 | 3.250 | 3.250 |
| Graphics | #51 | 3.375 | 3.375 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
- x -
Game Description
The first one to reach the other side wins! Simple! BUT you have the ability to erase your opponent's path to hinder them. And them, obviously, can do the same to you.
How does your game tie into the theme?
During your turn, you can move or erase one of the tiles on the grid
Source(s)
https://github.com/Noskire/eraser
Discord Username(s)
Noskire
Participation Level (GWJ Only)
14
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Comments
Really impressed with the AI! I loved outsmarting it but it was intelligent and enjoyable to play against!
Always enjoy seeing isometric games on the jams, solid work on this one. The music stood out to me right from the beginning as well
I had fun playing, this. And this is probably silly, but I had fun watching the AI play against itself. 😂
Nice, i like it. It seems the enemy ai gets stuck on its move if it does not have a valid path to its goal tho.
Nice work! Super cool to see multiplayer and AI in jam. The erasing had a nice oomph to it with the fx.
Cool concept, it felt a little like a board game!
Trapped the AI on an 4 piece island. Sometimes the disconnect detection works, sometimes not.
Awesome submission. Refreshingly different! Will do some "mind games" with my girl later.
Really cool game! It's rare to see multiplayer games made in jams!
I love this game! I spent some good 10 minutes defeating all AIs and getting pretty mad at them because sometimes they decided to target ME out of all characters to target XD
Anyways, I'm impressed with the AI you made in such a short time period!
Great job!
The first round I played I trapped the AI opponent. Silly computer can't outsmart me. Then next round they did the same to me. Fun idea. I can see how this would be a fun multiplayer game.
just all in all a great little game, and with multi-player option too! You managed to get a lot done in a short time. Very impressive entry to the jam.
Very good submission!
It seems turn order is a really big indicator of who will win when you play against AI, but I guess that's just an inherent flaw of the core gameplay which can't really be fixed unless you add more random elements into it. In any case, for a game jam game, this isn't a game breaker at all - I still had lots of fun playing the game!
One thing I would suggest is improving the UI for the action buttons; I had a very hard time figuring out which action was selected at any given time, and often erased when I actually to move.
Overall though, a great entry, especially for a solo dev. Great job!
Wow, that's a lot of polish in a nice little game. It looks good, has nice music, and a good crunchy sound for when the blocks are erased. Nicely done.
Also got locked in an island with the AI - but having done a ton of these sorts, I know just how hard it is to get the AI right and it takes forever to get all the degenerate cases out of the solution space. I'm wondering how an alpha-beta pruning tree would handle this - might be a little rough since the actual solution space is so large (4 moves + 25 potential erasures would grow vast quickly - but if you optimized it down to just 4 moves plus 4 erasures next to the opponent - that might make for a quite manageable search space for use in a min-max tree). I've been playing with developing my own min-max addon, but currently it suffers from it's API being a little arduous. You can check it out here: https://github.com/Habidakus/min-max-godot-addon/tree/main/addons/minmaxcalculat...
I'm considering terming all my uses to AO (artificial opponent) instead of AI, since AI is such a poison word now-a-days since everyone associates it with LLMs, but using home grown heuristics and algorithms is half the fun of these sorts games.
This (the island problem) is a bug that I noticed too late. Sorry about that. :/
I'll starting using AO too, thanks for the idea.
I didn't do the pruning, so it's not as efficient as it could be, but what I did was similar to what you said. I'll try to take a look at git/addon later, thanks. :)
The AI definitely trapped us on an island and soft locked us in an endless eternity of dope music. Neat game! I always love simple game with lots of depth.
This is a bug that I noticed too late. Sorry about that.
Nice game! I love this kind of puzzle games. I don't know if it's a bug, but the game got stuck in this situation:
The IA controlled player didn't do anything. Apart of it it's a very nice idea!
This is a bug that I noticed too late. Sorry about that.
Nice little game. More fun than I expected in the beginning. Add some great graphics and it will go it's way!
Cute concept and I loved the visual style.
I felt like running is superior to making holes, perhaps we should have one hole making and one running for each turn? or choose between two holes and or one run?
The Game did softlock after me and my opponent had no legal moves but it was fun non the less!
This is a bug that I noticed too late. Sorry about that.
This was fun, and definitely a unique idea! My only issue was that when playing 1 vs. AI the AI would frequently create and island with us both on it and I'd have to restart. I switched to 2 vs. AI and that was a lot more enjoyable, great work!
This is a bug that I noticed too late. Sorry about that.
It's such a nice idea, it remind me of a lot of Quoridor