The game becomes very hectic and intense after a short while!
The sprites look very nice, and I don't think I've ever played something with similar gameplay, it feels very unique.
Play game
Electrolyl's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1015 | 2.648 | 3.375 |
| Enjoyment | #1070 | 2.746 | 3.500 |
| Gameplay | #1190 | 2.451 | 3.125 |
| Overall | #1203 | 2.533 | 3.229 |
| Innovation | #1207 | 2.451 | 3.125 |
| Visuals | #1273 | 2.550 | 3.250 |
| Theme | #1333 | 2.353 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This is a fast paced game where you dash around to charge up crystals before they disappear. Positioning and timing is very important so one small mistake can lead to quite a mess up.
What code and assets did you not make from scratch during the jam (if any)?
Music and sfx.
How many people worked on the game?1





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