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A jam submission

This is a tomato.View game page

Or is it a steak?
Submitted by Antoine Foucault — 12 hours, 11 minutes before the deadline
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This is a tomato.'s itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#194.2184.218
Overall#204.0114.011
Innovation#424.0574.057
Gameplay#443.9663.966
Theme#554.0344.034
Audio#1753.6783.678
Visuals#1764.1154.115

Ranked from 87 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You can not make mistakes.
Also the world becomes wronger and wronger compared to what we know.

What code and assets did you not make from scratch during the jam (if any)?
The music and sound effects

How many people worked on the game?
1

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Comments

Viewing comments 40 to 21 of 75 · Next page · Previous page · First page · Last page
Submitted

Nice work!

I had an very fun time playing!

Aside from the idea being both fun and brilliant, the game design, art, and animation are all great!

Developer

Wow thank you for the compliment!

Submitted

Ok great idea, great animation, great visuals. Congratulations this is a game with strong message for the job market.  :-)

Developer(+1)

Thank you, I'm glad you liked it :)

Submitted

Really good. Mind-altering. You literally reprogrammed my semiotic affinities.

Developer

Thank you! Be careful the next time you buy tomatoes then haha

Submitted

lame: This is "fun"
frown: This is "smile"
great: This is "terrible"

Whee! What do you get when you mix Overcooked , Papers Please, and the Stroop Test? This game!  And boy it was lame.

The visual style is consistent, the sounds punched, and I had a frown on my face the whole time I played.

My only critique is that the drag targets when playing in the browser felt a bit stuck at times, but I'm not sure if that's even your fault, or Unity's. Overall, very well done. Terrible job!

Developer(+1)

Haha thank you for your terrible feedback!

The drag is both my fault and Unity's. I could personally improve the drag targets' size, and a bit of the drag speed, but Unity's web build also made the drag a lot more sluggish.

Thank a lot, I'm glad you found it lame!

Submitted

Hey that was awesome! Pretty addictive game, cool concept. 

Developer

Thank you, I'm glad you liked it!

Submitted

This game was great! Very clever concept and perfect for the theme. Great job!

Developer

Thank you for playing!

Submitted

Very fun game. The dragging of the ingredients just feels a bit awkward.  It's a bit harsh to be immediately fired after one mistake, but I guess it's fitting to the theme. Nice idea, the numbers really threw me off :D

Developer(+1)

Thank you! Yes, I'm a bit bummed out by the dragging, it's a tad better in the downloadable version compared to the web build.

Yeah the numbers can be very confusing. Thanks :D

Submitted

It's a cool concept, one of the worthy games for this jam.

It seems to me that it is not necessary to immediately restart the level at the first mistake of the player, it would be better to give penalties somehow and continue the game, it's just that the current approach to the sin knocks down the pace.

Developer

Thanks a lot! Perhaps you're right about the pace being knocked down.

The no-mistake-allowed approach was also a way to fit to the theme, and I must admit I'm not sure the whole game would work that well without. (maybe it's worth giving it a try though)

Thanks again for the feedback, I appreciate it!

Submitted

Nice concept. Good job

Developer

Thanks!

Submitted

Very sweet and entertaining game, love the head-scratching concept of nothing being what it is. Great job

Developer

Thank you, I appreciate that you loved this weird concept and that you had fun!

Submitted (1 edit)

A great little game about making burger in a universe where 9 is 2 and a baby can lift an elephant!
Simple yet very engaging gameplay loop, that gets more and more difficult as the game goes on.

Love all the visuals and all the animations, they feel very smooth and fluids, they really adds to the overall polish of the game, so fantastic job on that!

Developer

Thank you for the feedbacks, I'm glad you liked it!

Submitted

Awesome idea fast gameplay with nice sound effects and art ! You feel like you actually make burgers and hurry to serve them .Well done !

Developer

Thanks a lot, I'm glad it makes you feel like a fast food employee.

Submitted

Didn’t see the elephant coming, holy molly x’D Very entertaining game!

So confusing yet funny that everything can be anything in different playthroughs.

Developer(+1)

Haha you got the elephant! I'm glad you found it funny!

Submitted

Nice idea, fun game

Developer

Thanks!

Submitted

This is fantastic! It's such a unique idea and really well put together - I love it. Great job!

Developer

Thanks a lot, I appreciate it!

Submitted

I love this so much, I just kept laughing harder and harder as the rules got more ridiculous

Developer

Hahaha thanks!

Submitted

loved the game! as others said,  the game  could benefit from bigger colliders or a more comfortbale way to get food out of the hamburguer.

Still a fun entry and is curious to find out how hard it can be to follow these combinated weird instructions. 

Developer

Yeah, I totally get the small colliders. Thank you! 

Submitted

This is really fun to play, deserves to win the full thing

Developer

Thank you so much!

Submitted

Nice art. Simple and fun gameplay. Some hotbars to send the food would be helpful, or maybe right click to send.

Developer

Thank you. You're right, some more shortcuts to gain more time could be a great way to improve the game.

Submitted

An extremely clean, well polished game! I didn't notice it so much while i was playing but yeah, dragging the ingredients around did end up being a little bit tedious, but other than that I had tons of fun with this game. Felt a bit like playing simon says, it's just an extremely clever game. I love that any mistake ends the game, I managed to get a score of $80 though. Sounds like the rules are always the same which is a bit of a bummer, I would've loved to see randomized rules that get harder and harder. Come to think of it I do think I reached the last rule change since I was going for a while without any new ones. Genuinely might be one of my favorite games for this game jam even still!

Developer(+1)

Thank you so much! Indeed, the drag is a bit slower than I wanted. The web build also  ended up with a more tedious drag than the windows build. You're right, adding randomness and more rules could be a way to expand the game to avoid repetition.

80 is a high score! At that state there is no more rules but the timers start ticking faster and faster.

Thanks again for all of this feedback!

Viewing comments 40 to 21 of 75 · Next page · Previous page · First page · Last page