You can add coyote time also you can stabilize the magnets.
If player wants a big acceleration, player must just press space. This can create a problem in gameplay.
| Criteria | Rank | Score* | Raw Score |
| Audio | #871 | 2.843 | 3.091 |
| Visuals | #962 | 3.010 | 3.273 |
| Gameplay | #1002 | 2.676 | 2.909 |
| Enjoyment | #1063 | 2.760 | 3.000 |
| Overall | #1086 | 2.704 | 2.939 |
| Innovation | #1161 | 2.509 | 2.727 |
| Theme | #1273 | 2.425 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
I decide to use the theme for developing a plot of the game. Following the game story, player reveals that what he planned to do is not going to be as smooth as it seemed and story develops during the playthrough.
What code and assets did you not make from scratch during the jam (if any)?
All of the graphics, sprites, tiles, sfx and game logic were made by myself. Except for some sfx from Brackeys Platformer Bundle and that banger track that is played on background from Not Jam Music Pack 2.
How many people worked on the game?1
You can add coyote time also you can stabilize the magnets.
If player wants a big acceleration, player must just press space. This can create a problem in gameplay.
I like it! Good plot and puzzles! But character move to fast in my opinion
It's a fun game, and the idea at the beginning was cool to me.
I like the opening, adding alot of character to it!
I was so ready to go fight the evil wizards. Nice game! Very entertaining.
Leave a comment
Log in with itch.io to leave a comment.