What a fun(and funny) game! A pretty simple, unique idea that was executed pretty well here. While I would have liked to see more things to move out of the way, I can understand if you didn't have the time to add too much stuff. In conclusion, Charlie either has a death wish, is a moron, or is simply a bit daft in the head. Great submission!
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One Day More....'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #234 | 3.647 | 3.647 |
| Audio | #261 | 3.529 | 3.529 |
| Innovation | #297 | 3.529 | 3.529 |
| Overall | #479 | 3.353 | 3.353 |
| Enjoyment | #673 | 3.235 | 3.235 |
| Visuals | #747 | 3.294 | 3.294 |
| Gameplay | #825 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
One Day More perfectly aligns with the theme "Nothing Can Go Wrong" through its core narrative and gameplay mechanics. The protagonist, Charlie, firmly believes that he is under divine protection after a tarot reading, making him think that nothing bad can happen. However, the game challenges this belief by introducing various dangers on the highway, requiring the player to intervene and truly act as his guardian angel. Without the player’s help, things will go wrong, creating an ironic contrast between Charlie’s mindset and reality.
What code and assets did you not make from scratch during the jam (if any)?
We have used a 3d pack for the environement.
How many people worked on the game?2


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