I loved this game, it's really well built and the mechanics are simply awesome! I just wished it was more into a clicker game (personal opinion haha), it could be balanced to work with the game mechanics like a click doesn't have to take one monster hp or mine one gem, but fragments of it so the clicking part of the game would be more pleasurable to play
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Glorkle Attacks's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 3.889 | 3.889 |
| Presentation | #3 | 4.000 | 4.000 |
| Overall | #5 | 3.389 | 3.389 |
| Use of theme | #7 | 3.889 | 3.889 |
| Concept | #7 | 3.556 | 3.556 |
| Controls | #13 | 3.000 | 3.000 |
| Use of prerequisite | #35 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really fun, as soon as I saw all the upgrades and strategy choices I knew it was gonna be engaging! Also loved the visual polish and art style. A few smaller bits of feedback: 1. sound would have been so satisfying, I get just a time thing. 2. the units could go off the right side of the screen to fight the enemies, so I think I missed out on a bunch of the meat because it dropped off screen, and that set me back. 3. It was frustrating that every time I bought a battle unit it moved the miners away from the crystal (though if it was intentional it's kind of a cool choice, it makes things more frantic for sure). Great work!
I reached wave 14 with only swords, and new enemies are appearing. I love it, I'll keep playing, I want to complete it! 🕸️


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