Play game
Last Fuse's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #40 | 3.989 | 3.989 |
| Overall | #46 | 3.897 | 3.897 |
| Theme | #49 | 4.055 | 4.055 |
| Audio | #132 | 3.736 | 3.736 |
| Enjoyment | #136 | 3.868 | 3.868 |
| Visuals | #145 | 4.165 | 4.165 |
| Innovation | #270 | 3.571 | 3.571 |
Ranked from 91 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The theme is about exaggerating a scenario so ridiculous that it’s almost guaranteed to go wrong. Building a bomb is already a risky proposition—building it in the middle of a city, under attack, while it’s slowly melting down? What can go wrong?
The twist: There are multiple endings, each based on how "wrong" you played and the decisions you made. To win, you must juggle these escalating crises with perfect execution. Only then do you unlock the best ending where truly "nothing went wrong".
Plus, every in-game dialogue choice tempts you with an attractive “Nothing can go wrong” option, constantly reminding you that perfection is the only way to survive this absurd, high-stakes situation.
(Yes, I wanted to achieve some irony and meme-ify the theme with the dialog choices. :P)
What code and assets did you not make from scratch during the jam (if any)?
I focused on gameplay code and creating a highly polished experience. To save time, I used pre-existing boilerplate systems like the Settings and Inventory systems, but I wrote all gameplay-related code myself.
For visuals, I didn’t create most of the models, though I did make some, such as the bomb's construction phases unique to Last Fuse. My main focus was on lighting, post-processing, and cinematics to achieve the look and feel I envisioned.
Additionally, I worked extensively on game juice and visual feedback (things I wanted to improve in this jam). While I didn’t draw the explosion sprites, I did my best combining effects (like slow-mo), VFX, and timing to maximize impact, visual appeal, and the overall "cool factor" into a polished experience.
I did not create most audio, except for modifying some audio—such as reversing a sound to create a power-down effect.
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.












Comments
This was extremely good, well done man
This is simply incredible. You've done a beautiful job not only covering the theme but making an all-around great game! Well, freaking, done!
Best game in the jam I have played so far, actually really fun to play. Clear design, greatly developed, fits very well the theme. Tons of work here. Fine humor. I unlocked two endings and I'll probably play more.
This was incredible! Of course, I was expecting it to be since you nearly won the last game jam with Storm Bridge! :)
Hey loved your game :)
Crazy you were able to achieve all this as a solo dev, even when taking into account the use of assets. I also really liked the game design choices you made. Congrats for making such a great entry <3
Thanks! And also just played your game along with my thoughts shared on it, love the character (best character design I've seen so far?). So, great job on your entry too!
Thanks for the high praise! (and for sharing your thoughts)
The best I have seen so far! Really good work!
This looks really good! Like an upcoming indie hit in my opinion. Also making this in 1 week is just unbelievable!
Fluid and tactical gameplay. Stunning graphic and Vfx. Sound effect is atmospheric.
Gladly to buy this game!
Hey there,
Wow that's some huge encouragement - thanks for the very strong compliments, really appreciate it and am glad I managed to make something awesome for you! Maybe I will consider making it into a game on Steam...haha.
Also I love your game title - I love wordplays and games set in the ocean are just pure awesome!
Very nice! I can definitely appreciate wanting to focus on code so using existing assets is more than excusable in my book.
Thanks for trying out my game! Also nice rhyme with your game name and very cute cactus!
I really liked this game, great strategy! The game visuals are amazing. It's well made and polished!
Thanks for playing! Appreciate it~
Clashing artstyles are a bit jarring, but otherwise well done.
Hello TaleHammer! Could you share a bit more? I'm looking to improve so if you can point me in the right direction, I'd appreciate it !
The ships are highly detailed, and the ground is lowpoly with a flat texture.
Ahh, I see, thanks for clarifying!
Unbelievable how much polish this game has within such a short time frame! The opening cutscene is much appreciated as well really good job with everything this game has to offer!
Heya Tyranicall, thanks for the compliments! I was half expecting people to skip the cutscene haha so it's cool that you appreciated it!
This game has potential, here's my thoughts:
In general it was fun. I liked mechanic of the "events", when you have to balance your resources and choose the best option. Also it was good to have ~5 resources which are connected with each other. I liked that game always refers to the theme "Nothing can go wrong" so I rated your "Theme" criteria as 5.
However, it felt like this game doesn't force you to think about your decisions. I think you can build anything reasonable without considering your situation and still win. With more balance I would love playing this game later again.
Hey there Kaito!
Thanks for playing the game! I was actually afraid that the game would be too hard haha - maybe you're a pro at these strategy games. Initial playtesters always lost but I think after the improved tutorial, maybe I should've made it a little more difficult. (I assume you're playing on the default bomb and not the Handicap bomb that reduces heat to a trivial level).
I'm still looking for more feedback so I will monitor the difficulty and increase it post jam as I want to add more content to it :)
Would you mind also rating my game? Would love to hear what you think.
Sure, downloading it now
Just to clarify the above, you were playing on the default (red) bomb? Just want to make sure so that I can register your feedback correctly haha!
Yes, I guess it's the only one available during your first run
Haha wow you must be really good at this game then! I applaud your skills! Once again, thanks!
This is really well polished and the effects are quite visually stunning. I had a fun time playing this, great job!
Hey marshs, thanks for the very kind words! Glad to see the VFX paying off and that you had fun! Your game's art and colours look neat too if I might add!
If this doesn't win. Then idk what will.
🤣
You have reasonable point, however, I think "Blend or Fade" is also a strong contendant, ( Rate Blend or Fade by Kaito Akiyama for Brackeys Game Jam 2025.1 - itch.io )
Ooh was gonna try this game too but realised the developer just showed up here, coincidence!
In a week thats crazy amazing game
Haha thanks, worked super hard on it so appreciate you trying out my game!
I love the audio and visuals!
Thanks for the kind words!
Wow this game is really well polished just within a week! I enjoyed playing this, the mechanics are balanced and amazing design right there! An eye for an eye got em
Heya Koi, thanks for checking out my game! Glad to hear you enjoyed it!
This is crazy for a one week jam wow. The visuals are really good and I like the concept of having to balance heating up the bomb with generating energy. Was really surprised to see it had a meta progression layer to powerup after completing a run! Very impressive work with this, great job!
Thank you nick! And glad that you like the concept and good to know the effort that went into polish seems to pay off haha!
I really wanted the meta progression layer as I know not everyone plays strategy games and having upgrades would allow "weaker" players or enable specific playstyles that would be rewarding even with failure. I rushed to add this feature honestly - almost failed to deliver but thankfully I managed to squeeze it in! :)
Thanks for playing!~
crazy how much was done within the week. great work.
Thanks Pontax! Yes it was a crazy week for me. I just woke up after a 12 hour sleep after the last day haha.
Thank you for playing Last Fuse!