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Deirdre's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| ART / VISUALS | #17 | 4.356 | 4.356 |
| BOSS DESIGN | #23 | 3.779 | 3.779 |
| SOUNDS / MUSIC | #42 | 3.673 | 3.673 |
| Overall | #49 | 3.582 | 3.582 |
| FUN | #107 | 3.452 | 3.452 |
| CONTROLS | #163 | 3.115 | 3.115 |
| USE OF THEME | #183 | 3.115 | 3.115 |
Ranked from 104 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
The characters are thrown in a world fueled by Torque. Almost every boss and weapon utilizes rotation in some way
Did your team make the majority of the art and music during the jam?
Yes
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Comments
I enjoyed the game a lot, though I did not enjoy the controls very much
You can change the controls in the settings
The visuals are really nice and gameplay is fun, I really have no complain, we can even change controls, it looks like a very profesionally made game to me, well dont, its a cool game!!
Really fun! I'm in love with the artstyle! I found the controls a bit weird at first, but I just need to get used to it
Thanks! You can change the controls in the settings
Oh, I didn't check that
The Pixel art in this game is just insane. Gameplay is super fun, it feels less like a Jam and more like a game I would buy, the attention to detail is great. Good job!
This game feels so complete! There are tons of bosses and many characters that drastically change the playstyle. The art is incredible, and it's super fun, amazing game!
Omg this game looks so good, the visual style and character design are great, the pixel art is amazing, better than some full indie games. The amount of content with a bunch of bosses, multiple characters and different tools is crazy! I love what you guys did it!
I feel like I'd love this more if the combat felt less random and slow. Except the character that can double jump the characters are very slow and can't do much to dodge attacks. It feels very frame perfect and for some attacks you can't do anything if the boss cast the attack in a certain pattern (like the floating rocks that sometimes literally block me because I need to collide with the boss to dodge, which is just less worse than taking the 10 damage from the rocks).
Outside of this it's cool, you did an impressive job for animations and visuals, and the bosses are quite unique. I really appreciate the tutorial, simple and effective. Also the character that attacks with ducks is too fun to lay, there should literally be a whole game based around this!
This looks very polished and feels good to play. Awesome work!