Hey, I enjoyed the music and visuals a lot! For me as well it was the first game jam, so I know how much there was to learn for the first time! Keep up the great work, I would check it out again when the gameplay is fixed!
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Guided Peckcision's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1580 | 1.812 | 2.667 |
| Visuals | #1692 | 1.925 | 2.833 |
| Theme | #1801 | 1.698 | 2.500 |
| Innovation | #1855 | 1.585 | 2.333 |
| Overall | #1902 | 1.566 | 2.306 |
| Enjoyment | #2054 | 1.246 | 1.833 |
| Gameplay | #2065 | 1.132 | 1.667 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Inspired by real world events where B.F. Skinner thought 'nothing can go wrong' if they trained pigeons to guide missiles.
The the military shut it down. What if they had one last mission? One last mission where nothing can go wrong... ?
What code and assets did you not make from scratch during the jam (if any)?
Music and some sound effects were sourced from the creative commons, links are provided in the credits in game.
Everything else was made completely from scratch using the Godot engine, Aseprite, jsfxr
How many people worked on the game?1


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