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round machine's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #142 | 3.857 | 3.857 |
| Gameplay | #397 | 3.357 | 3.357 |
| Audio | #444 | 3.310 | 3.310 |
| Innovation | #645 | 3.119 | 3.119 |
| Overall | #726 | 3.111 | 3.111 |
| Visuals | #994 | 2.976 | 2.976 |
| Theme | #1555 | 2.048 | 2.048 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
northing can do wring, or else northing can do another, my game have a machine that predicts the future in which nothing can do another
What code and assets did you not make from scratch during the jam (if any)?
unity for game, cinemachine for camera
How many people worked on the game?1
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Comments
I really liked the idea of shooting each time you move a grid and I actually had a lot of fun spamming the arrow keys for “machine gun mode” haha! I couldn’t really grasp what the random “cards” that we open in the beginning really do, though. Also, as others pointed out, making the player AND the enemies move with each key press would make it more fun and challenging in my opinion.
Good job!
Game difficulty a bit too hard for me until I discover that we can spam move back and forth to shoot out like machine gun. That is the start points of enjoyment.
almost got carpal tunnel from spamming the keys but interesting game!
So i really did enjoythe gameplay but the theme was not quite there.
I just want you to know that when you create a gamethat you click to move and shoot per move action. i just spammed The arrow keys and WASD. So it was not hard at all. in general a good game but the theme is not there for me.
I found this a cool take on Vampires survivor!
Not fully convinced about the control scheme, but if you iterate on it, I think there might be something really cool in it. Currently my main issue with it is that it hurts my fingers to constantly hit the same buttons 😅
Cool concept, but I don´t get why you made the game half grid-based and half real-time.
Completely focusing on one type could have made the game better imo.
The gradual upgrades the enemies got were very cool and innovative though
but does it play badly? moving on cells adds speed control to the player, and enemies on cells would look boring
No it doesn´t play badly, I just found it unusual. Making the player move like the enemies would´ve made the game seem more responsive and fluid imo.
It´s just my opinion though, so if you liked your controls more that´s completely valid :D