Play Touhou Project Fangame
Touhou Fan Game Jam 15 - VS Uroko Marin!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Balance (Challenge and Fairness) | #51 | 2.470 | 3.143 |
| Gameplay | #53 | 2.507 | 3.190 |
| Use of Theme | #57 | 2.283 | 2.905 |
| Audio / Music | #61 | 2.096 | 2.667 |
| Visuals | #64 | 1.946 | 2.476 |
| Overall | #65 | 2.171 | 2.762 |
| Concept | #65 | 2.171 | 2.762 |
| Story / Writing | #66 | 1.272 | 1.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Myself
Streaming Permission
Yes
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Comments
I like ya danmaku, G
Glad the game got fixed.
The first pattern seems really static and easy. As in it doesn't feel like every wave changes at ALL. So just sitting in the middle where the 2 waves of bullets miss you is enough of a safespot that you don't need to move at all. Not sure if it's a bug.
The second pattern starts off with 2 really fast aimed bullet IMMEDIATELY. Which can kill you if you're not already moving during the phase transition. There should really be a delay for this because any first timer wont be able to prepare for it. But once you know it then it's a pretty decent idea. Though I think the bullet should both have a clearer sprite and also have a clear sound effect associated with it.
Pattern 3 has the same problem as 2 where the fast bullet attacks you during the phase transition, but other than probably my favourite pattern in the script. I like the combination of managing the phase 2 bullets while dodging the reflecty ones.
Pattern 4 is cool too. Though wish it also kept up something with the gimmick of the last 2 patterns.
It's a pretty cool script though Uroko's power of controlling scales had me expecting bullets that change size.
Thanks!
Heya
VS Uroko Marin is now fixed!
Hi! You've packaged your game wrongly for release here. The game won't run in the engine because the files you provided are the files you used for your project development, not release. The bundled luastg file can only be run by the wxLua editor of LuaSTG for later code generation, which is unoptimal. It would be more convenient if you just packed your whole "game" folder and uploaded it here instead. If you're unsure about THlib's licensing issues, just pack the actual files inside your "mod" folder instead and upload them instead. You can message me if you have any questions and I'll be happy to help!
Oh my goodness thank you so much! I'm gonna go fix it!
For some reason the script is not showing up in the luastg launcher. All I get is a "SelectGame" screen but nothing further than that.
I'm pretty sure the version is the one in here? And I placed the extracted folder in the mods of the game.
Am I doing something wrong or is something missing for the launcher to recognize the script as a "game"?
Hmmm…I dunno what's wrong. Maybe you can use the editor and play the game from the game's file.
So I figured out that you need to not extract the zip file for the script to show up. But when I run it it shows this error.
Curiously, the launcher also crashes when I open the key settings of either p1 or p2. So I'm not sure what's happening with this version of Luastg.