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A jam submission

Launch DayView game page

Get your rocket into space and keep it there!
Submitted by Séb — 12 hours, 46 minutes before the deadline
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Launch Day's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#2543.6333.633
Audio#3383.4333.433
Overall#5103.3283.328
Gameplay#5173.2333.233
Enjoyment#5263.4003.400
Innovation#6273.1333.133
Visuals#8753.1333.133

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
You're working in an understaffed control centre for a space launch, and are the sole tech responsible for monitoring Contender and making sure it stays in one piece

What code and assets did you not make from scratch during the jam (if any)?
I used SFX and a font from Kenney, and music from Kevin MacLeod, but the code and art was all made solo during the jam!

How many people worked on the game?
1

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted(+1)

Nice implementation on chaos control games genre. Simple but pretty visuals, great amount of different minigames. Sometimes I felt like I need to solve captcha, but I think it's fun for a game of such type :D Well-done, keep up the good work!

Developer(+1)

Thanks a bunch! I definitely think it does get a bit tedious at certain points, so more variance in the games is something I definitely want to explore post jam.

Submitted(+1)

Very fun little game. I enjoyed all of the mini games, and I could definitely see you using this as a foundation to build even more mini games and different activities to expand this out some more. Unfortunately at about the half way point an asteroid mission spawned all 4-5 asteroids on top of each other. I was able to click all of them except for one, which ended my run. But overall the sounds, the transitions, the games themselves are all a lot of fun! Nice job on this!

Developer

Thanks a bunch! Sorry about the asteroids, I tried 3 different solutions and still didn’t manage to squash this bug completely. A post jam challenge!

Submitted(+1)

cool concept. i had a few problems with some of the mini games. the simon says one would start beforei  even knew what mini game had started making me always miss the first color. and the asteroid game ended up having two asteroids overlapping making me unable to mark one of them. very cool game otherwise. would also have been nice to see the rockets progress troough the mission.

Developer

Yeah I started trying to add a little rocket to the progress bar but didn’t have time to get it working :( In a post jam update I’m hoping to have some nicer visualisations

Submitted

i thought it was a time constraint yeah. i hope i didnt come off as demanding.

Developer

No you didn’t I appreciate the feedback! Just also like to talk through my thought processes as well to bounce ideas off people :)

Submitted(+1)

The game was fun and interesting and the textures were nice and simple. Well done!

Developer

Thanks!

Submitted(+1)

Unique concept ! Good job, i liked it ! 

Developer

Thanks!

Submitted (1 edit) (+1)

I had fun playing your game.

Graphics are simple, however they all fit nicely together. The transition between screens felt very smooth and responsive - I found it satisfying to just rapidly switch between them while waiting for a warning to popup ;)

I think you did a very good job of communicating information to the player in general, and making the minigames intuitive to understand.

For improvements, I unfortunately could not complete the game due to the asteroids task bugging out during the final phase. I'd recommend ramping up the difficulty of the minigames over time; an extra button/bar added to each task here and there. Also, I got the same task 3 times in a row at one point, maybe code it so you can't repeat a task.

Overall, quite a simple and yet polished, well executed, and fun game. Great job!

Developer(+1)

Thanks a bunch, I really appreciate the detail!

The asteroids bugs were very unfortunate, I wasn’t able to resolve them all which is a little disappointing, it’ll be priority 1 after the jam. For difficulty, there will definitely be variants of the games added to increase difficulty over time, not just more things but new mechanics (like initially hiding runes in pairs or buttons swapping orders in Simon Says), I intend to do a decent amount of work on it after the jam. Avoiding too much repetition is a good idea, I’ll have to add something for that too.

Thanks again!

Viewing comments 26 to 21 of 26 · Next page · Last page