The idea of the game is so cool and original, maybe it just lacks a tutorial to make the player understand that different movements on the platforms give different sounds, but other than that, it's really cool.
Good job!
| Criteria | Rank | Score* | Raw Score |
| Innovation | #90 | 3.900 | 3.900 |
| Audio | #139 | 3.725 | 3.725 |
| Overall | #678 | 3.163 | 3.163 |
| Gameplay | #762 | 2.962 | 2.962 |
| Enjoyment | #951 | 2.900 | 2.900 |
| Theme | #962 | 2.800 | 2.800 |
| Visuals | #1180 | 2.688 | 2.688 |
Ranked from 80 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The purpose is to play a given melody by platforming, without a single wrong note (nothing can go wrong)
What code and assets did you not make from scratch during the jam (if any)?
Some backgrounds are free wallpapers that I didn't draw myself and I used a triangulator script that I made for another project
How many people worked on the game?1
The idea of the game is so cool and original, maybe it just lacks a tutorial to make the player understand that different movements on the platforms give different sounds, but other than that, it's really cool.
Good job!
It’s a really challenging and innovative game idea! It was tough, but I managed to clear the first level. I really appreciate the sense of style in the character’s face and the visuals of the title.
Game is though, but idea is original and well executed. Music and play is very parallel things and ı am glad you mixed it very well. First levels could be a bit easier but anyway it works fine. Good job
The game is quite difficult! But the idea is cool. I don't really understand how to hit the side of the figure and not fall into the abyss!
I really like the concept. I feel like a step-by-step tutorial would help with the early game control issues. There is a difficulty spike for level 2. With a bit of tweaking, this could become something great!
Very nice concept! Struggled to understand it at first, but got there in the end! Enjoyed my time with it!
I like the concept, a musical platformer, but the way notes activated was a little confusing, like the sliding notes. And it was not clear your character had double jumps nor wall-jumps, other than finding it by trial/error. The jump from level 1 to 2 was too big also.
Still, I can see there's ground to make it both a fast-paced musical "meatboy" style game. Or a slower puzzle-focus game.
Very good concept.
The only thing I would say is to improve with clarity. It wasn’t the easiest time trying to understand to play. Although, when I figured out how to play, I had a lot of fun!
I like the concept! It was difficult to know the order though!
I'm not a musician so I couldn't figure what the order were but through trial and error I ended up by finishing it! Would love some more clear Instruction (maybe you toggle in setting like for accessibility settings) and cool game idea!
Hoh a mixing title between platform and music, really pleasant experience! Audio of course is top notch, movement is slippy, make the game challenging (in a good way).
Looking forward to play a full game in the future!
Very hard for me, but original idea. I would improve the jump because it felt so floaty. Good for your first jam
Great audio! The clouds and background really add so much atmosphere to the game. The levels are also very challenging!
I liked the idea, very creative! But it was really hard, I couldn't beat the first level. I also find it confusing that one cube has multiple functions, like jumping off it and sliding on it.
Fun game! I loved how you implemented the audio into the game. The platforming is much harder than it looks though! haha or maybe I'm just bad
Good job~
It would really mean a lot if you could check out our game and leave a rating as well!
Sick entry, nice job solo dev!! Love your central mechanic, fusing a platformer with a rhythm game is something I had never seen before but after playing it, the mix makes perfect sense. I liked the floatiness of the player controller because it made for more forgiving platforming and let me focus instead on the patterns which is a very good design choice. I agree with some others about the difficulty it feels a bit too challenging. I think ramping up the difficulty more slowly would have helped a lot. For example, the 1st level should be maybe 2 or 3 notes just to introduce the concept, then 2nd level 2 or 3 notes but add the ground pound mechanic, then 3rd level could be the level you start the game with currently. As it is now it gets way to hard to quickly. The central gameplay mechanic is brilliant though and super unique and I found myself pushing through the difficulty because I was enjoying myself so much. It's a good take on the theme too. I think the art could be a bit more cohesive and toned down a tad as well. Overall, I think you have a really unique and fun to play entry, that is a great job for one person in one week!! Keep it up
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