Fun detective game!
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Happy Nuclear's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #172 | 3.732 | 3.732 |
| Gameplay | #270 | 3.507 | 3.507 |
| Enjoyment | #300 | 3.662 | 3.662 |
| Overall | #379 | 3.432 | 3.432 |
| Visuals | #414 | 3.732 | 3.732 |
| Theme | #767 | 3.028 | 3.028 |
| Audio | #804 | 2.930 | 2.930 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A nuclear weapon development formula was stolen from a research institute by a spy who passed this information to an accomplice hiding within the institute. Although the spy was later caught, the accomplice's identity remains unknown. However, the institute has a 100% accurate AI security system that has recorded everyone's movements. Nothing can go wrong, don't worry to submit the wrong answer.
What code and assets did you not make from scratch during the jam (if any)?
BGM from Orchestral Ambient Music Pack Vol. 1 by Will S. Ovani Sound
How many people worked on the game?3
Comments
It's very simple yet very fun, it's very similar to cluedo. I found the pins and the notes not very useful, outside of roleplaying, I simply used the maps, the markers and the CCTV and the Log system to figure out who, my first run was pretty lucky, I did spent it most of the time figuring out who the game worked and I tracked the position of everyone during all the five hours, but once I got it it was pretty obvious who it was because there was no other possible candidate, but then the following runs weren't as lucky and I had the ?:00 which made it more interesting, love that randomization, you can get lucky and have it super easy or have something more challenging yet not very difficult.
I'd love if you could copy and paste markers, it got a bit tiresome clicking marker and selecting the name I wanted, also if they appeared at the center of the screen view, they appeared at the left side which was a little annoying, but no biggie.
I found the best strat it just forgetting about everyone else, just track the spy during all the hours, then use the CCTV to see the rooms the spy was in at each time and see who was there.
One bug I've found is that the music seems to reset everytime I click, and the volume slider doesn't seem to really work, like at the start I set the slider to 0, and the music doesn't plays, as you'd expect, but eventually the music does start to sound, despite the slider being at 0.
Anyways. really fun game, like, I couldn't stop playing it.
Thank you very much for your detailed feedback. It's extremely helpful. I think your comment about improving quality of life with copy and paste functionality is important, and we will definitely implement it. Regarding the audio bug, we acknowledge and understand the issue - thank you for reporting it. Most importantly, your detailed gameplay experience and feelings are incredibly valuable. Thank you again for sharing.
I think it’s a nice concept and the game looks really cool too. It would be cool if you could for example duplicate the tools (with the markers placed on them) and also move them around with the markers moving along. Apart from that I enjoyed it a lot and had a fun time figuring out who was the accomplice.
What's a very interesting game! In my first try, I tried to track all people but after that i realized that i just need to keep track the spy only and completed the game much faster.
Cool idea! True makes you feel like a detective.
The music doesn't sound quite right in the web version though.
This was so fun! I love puzzle mystery games like this and having to do notetaking to track the 6 people's movements was so engaging. Really great job!
I had so much fun figuring out who dun it!! This was masterfully crafted. I loved laying out all the rooms and tracking everyone's movements. Using deductive reasoning to figure out who it was, and I got it right the first time! This is such a creative game and you all executed on it perfectly. Well done!
Oh thats a great idea ! a digital canva to try to solve crimes, really liked it :) well done !
My first case I created a really detailed map of everyone's movements at all times, but for the rest of the cases I realized it was a lot faster just to use log and camera. It was a really cool game that made me feel like a detective!
What a unique look to the game! I managed to crack the case, and was hoping there would be a more challenging case to really try out the tools. Great job!
Fantastic one! I had fun trying to figure it all out. I'm also amazed that the situations are randomised, I makes the replayability great!
If I'm really nitpicking I would have liked a bit more quality of life options, like pins for every suspect, or allowing to copy and paste notes, but what you gave us is already super great for a jam. Excellent job!
Cute graphics! The music was bugged with every click (I think) I had fun
Oh, thank you for your comment. Some people have reported a sound bug, but I couldn't figure out what was causing it until I saw your comment. That's when I noticed my system was experiencing similar issues. I'm using Godot for development and just need to set the priority group of the Audio streaming node. Thank you very much. I'll fix it after this GameJam Event ends.
Cool visuals ! Although i'm not a huge fan of investigation games, the concept looks promising ! Congratulations to all of the team
This is an interesting concept and I enjoyed it. I like the red string conspiracy board a lot. However, the current mysteries could be more challenging. More information (eg. the location of the spy) can be obscured from the player so that it requires more thinking and guess work. Nonetheless, good job.
This was a lot of fun! I love the tools mechanic. I think I might have given a set amount of guess or something like that to punish the player a little for just spamming guesses. Really really well done. Congrats on a super successful game jam!
Thank you for playing our game! About limiting guesses - the theme "Nothing can go wrong" actually guided our design choice here. During playtesting, we noticed some extremely cautious players who would spend 50+ minutes trying to figure out every detail before even looking at the submission form (where they'd learn we only needed hour-level precision). These players were hesitant to submit unless they knew every single detail perfectly.
We didn't want to add more text explanations, so we decided that allowing players to try multiple answers wasn't harmful - it actually helps players understand what level of detail they should be investigating. We felt this approach kept the experience accessible while still rewarding thorough investigation.
Thanks for your suggestion and the kind words about our game jam success!
I enjoyed solving the puzzle, the random generation is a cool concept that works well! I think that more Sound Effects would have tied the experience together a little bit more and made it feel more immersive, but overall I really enjoyed it! Great job!
Thank you so much for playing our game and for your positive feedback! You're absolutely right about the sound effects - we actually ran out of time during development and had to prioritize other elements. We appreciate you pointing out this missing piece, as it's definitely something we'd like to improve in the future. We're really glad you enjoyed and had fun!







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