The game was fine, but it didn't feel like there was all that much to do. While the art was good and the game did a good job of hitting that dreary atmosphere it was aiming for, it never really had any moments of gameplay that interested me.
Play dream
Looking Backwards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #75 | 4.349 | 4.349 |
| Audio | #141 | 3.721 | 3.721 |
| Theme | #436 | 3.419 | 3.419 |
| Overall | #481 | 3.353 | 3.353 |
| Innovation | #782 | 2.977 | 2.977 |
| Enjoyment | #907 | 2.953 | 2.953 |
| Gameplay | #984 | 2.698 | 2.698 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
A game about how a single person's life can go wrong due to a small problem. The player navigates through the inner world, hoping to discover their true selves...
What code and assets did you not make from scratch during the jam (if any)?
Some sfx, music and a few icons. All the links are in the game's description
How many people worked on the game?3


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