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Descent.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #17 | 3.250 | 3.250 |
| Horror | #18 | 3.000 | 3.000 |
| Story | #18 | 3.000 | 3.000 |
| Gameplay | #18 | 2.750 | 2.750 |
| Creativity | #24 | 3.125 | 3.125 |
| Overall | #24 | 3.083 | 3.083 |
| Presentation | #25 | 3.375 | 3.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you choose to implement the Theme: Realm of Nightmares in your game?
We aimed to create a horror experience similar in feel to P.T., where the player is trapped in a seemingly never-ending, claustrophobic environment. As they progress, subtle changes escalate the intensity, making each new carriage feel more unsettling than the last.
The train itself defies logic, with carriages that should not exist in the real world. This reinforces the feeling that the player is no longer in their own reality. Whether they are trapped in a dream, an alternate dimension, or something far worse is left open to interpretation.
Did you implement any of the optional Bonus Challenges, and if so, which ones?
While we didn't fully implement any of the bonus challenges, our game does share elements with them. The environment shifts as the player progresses, creating a surreal and unsettling atmosphere, but this occurs dynamically rather than through player-acquired abilities (Lucid Dreaming). Additionally, the game’s setting feels dreamlike and otherworldly, aligning with the themes of Land of Dreams, though the progression is more linear.
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Comments
Short, but ultimately very effective at creating a creepy atmosphere.
The game played very smoothly and actually made me jump hahaha really good stuff!
A nicely made entry, but I wish the game would be a bit longer because I enjoyed the atmosphere of that everlasting train :)
Thanks, but yeah, sadly the deadline wasn't everlasting. We had other ideas, more wagons and all, but we have to submit it one day or another x)