Play game
Murphy the Monkey's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #38 | 4.068 | 4.068 |
| Visuals | #78 | 4.341 | 4.341 |
| Gameplay | #176 | 3.659 | 3.659 |
| Overall | #302 | 3.515 | 3.515 |
| Enjoyment | #420 | 3.523 | 3.523 |
| Audio | #800 | 2.932 | 2.932 |
| Theme | #1158 | 2.568 | 2.568 |
Ranked from 44 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Falling debris adds a layer of unpredictability and franticness. IT GOES WRONG
What code and assets did you not make from scratch during the jam (if any)?
https://tallbeard.itch.io/three-red-hearts-prepare-to-dev
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.


Comments
These visuals are audio are a complete vibe, and are very impressively made. Keep up the good work!
There's a really interest mechanic here, and it all looks great. The controls are little tricky, often I would throw myself rather than an enemy and some level starts were insta-deaths (enemies shouldn't be able to spawn too close to you). But that's all just a case of refining what seems like a solid core game. Nice work!
I don't think I have ever played a game like this. It's super simple, but with that throwing mechanic, it's incredibly complex. I discovered a bunch of unique strategies, such as positioning bananas as traps, and even at one point, catching myself to throw myself back on the map. Sure, it has some bugs, but it's incredibly innovative and unique compared to the majority of other submissions I've played so far.
The art and music is done very well! Clean even. I wish the game had some SFX and maybe some GUI or particle effects to spice things but that's just polished tbh. Wasn't sure if the music replaying on top of itself after each level was intentional or not, sounded not, but the style of the game had me second-guessing.
I think my only bit of feedback would be to make the hand not attached to the player, but honestly, I'm nitpicking at that point. Games about throwing things, I think it would already be hard enough even if detached.
Good stuff!
- S.
This was something. I have not seen a game quite like this before. It quickly ramped up and I soon found myself unable to defend against so many evil monkeys. The tutorial was clear and simple enough to understand and I got straight to the action. The combat zones were small and required a bit of finesse to get around without becoming overwhelmed. The music was unbearable for me. The tempo went nuts and a had to turn off my speaker, maybe a bug or maybe intentional idk. Anyway, great effort and GL. GG
This was really unique. It took some time to adjust to the gameplay mechanic, mostly that you had to grab yourself to move. I also kept throwing myself off the ledge, but that's a learning curve. The enemy count meter seems to move depending on whether you have the game full screen or not, and if the size of the level changes. I also loved the extra items like traps. Nice work!
fun premise, simple but effective game loop, nice visuals, cool concept!!
Fun game! I had a hard time finding out I could grab myself in order to move haha
The visuals and music are really good! I was a bit confused on the gameplay, i think mostly because I did not know what needed to be done. I just saw monkeys fall and I would grab them and throw them out but even if they touched me, nothing would really happen. I thought the throwing yourself mechanic was really good! It felt very responsive and was a mechanic I did not expect. Another suggestion is to make the timer or goal of the level more clear, I think it was hidden due to the yellow background. Overall good job!