Wow, this game is so much fun! The gameplay loop is excellent and feels really fresh. The art quality is absolutely top-tier—like a AAA title! Could you share how you created such high-quality art in just a week? For example, the tools you used or the experience you’ve built up? If you could share your process in a blog or vlog, I think it’d be super helpful for fellow developers!
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Perfect Conduct - A Game About Public Responsibility's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #44 | 4.473 | 4.473 |
| Innovation | #49 | 4.036 | 4.036 |
| Overall | #148 | 3.694 | 3.694 |
| Enjoyment | #247 | 3.727 | 3.727 |
| Gameplay | #256 | 3.527 | 3.527 |
| Theme | #470 | 3.364 | 3.364 |
| Audio | #723 | 3.036 | 3.036 |
Ranked from 55 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
We interpreted the theme as "expectation meets unforeseen outcome", which is a problem regulations and subsidies often encounter: an obvious and straightforward fix, leading to unwanted outcomes, which leads to more fixes to amend the previous fix, and so on and so on...
We decided to turn that into our game loop, and made a game about regulations, subsidies, and a company that trys to maximize its profit. The game is constantly manufacturing more rules, thinking "this will do it, nothing can go wrong now", while the players constantly finding new and creative ways to exploit those very same rules.
What code and assets did you not make from scratch during the jam (if any)?
Sfx from freesound.org
All other assets and codes are original
How many people worked on the game?2





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