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SWAGman's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #769 | 2.972 | 2.972 |
| Visuals | #900 | 3.099 | 3.099 |
| Overall | #1123 | 2.638 | 2.638 |
| Gameplay | #1168 | 2.479 | 2.479 |
| Innovation | #1239 | 2.408 | 2.408 |
| Enjoyment | #1248 | 2.493 | 2.493 |
| Theme | #1296 | 2.380 | 2.380 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player has a power up that when activated, nothing can go wrong, he becomes invincible.
What code and assets did you not make from scratch during the jam (if any)?
We've used some code from youtube channels.
The event channel system is from git-amend.
The scripts that handle scene loading are from code monkey.
The art for the space ship was made with this asset pack: https://assetstore.unity.com/packages/3d/environments/sci-fi/sci-fi-styled-modular-pack-82913
The guns were made with assets from the unity store:
https://assetstore.unity.com/packages/3d/props/guns/low-poly-smg-weapon-pack-2-297198
How many people worked on the game?5
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Comments
Was pretty fun, but feels bit too goofy, the shooting was pretty hard to actually hit someone, wasnt a big fan of the games fov, but overall not a bad game!
good style
Play through the end! Clearly the game need to be polished more. Enemies can easily get stucked in place, some assets are missing (the white blocks). Audio is all right. Shotgun is the best weapon!
the graphic style and sound choice fit really well together!
Very goofy and enjoyable shooter ! It might need more response or indicators when you land or take a hit to spruce up the gamefeel a bit. Graphics and sound design are really cool too. I had fun ! Wel done :)
I like the style and the audio of this game. However, I don't see anything happen when "shooting" - the enemies don't die and there is no other feedback for me. Maybe I am doing something wrong, but because of this I am only able to run away from the enemies - which is not so funny for me. I don't know if this is a bug or I am just doing something wrong. Additionally, I don't really know what to do with the pickups :/
But, with some polishing and explanation - I think this could become a quite nice game :)
I'm a fan of the style and gameplay, this felt like a fever dream (in a good way dw). Sometimes the humans (and Idk why only them) would get stuck running into walls, and I'd make it more clear that chests drop equipment (it's hard to see it spawn on the floor and I thought that it would directly spawn in my inventory). Apart from that you did a great job, music's also dope :)
The artstyle is very unique and very satisfying defeating the enemies, I can't for some reason damage them when they are too close, but other than that, pretty solid game congrats man <3
Good job, I liked the artstyle a lot and the music gave the game a good pace. However the controls could have been redefined (in my opinion) and sometimes I felt lost, like I didn't know what I had to do (I believe that is a common mistake for us developers when it comes to working on a jam so don't stress too much abt that).
Overall, good job!
Music was awesome actually, i was really in mod to kill some stuff in spaceship with that music. Only problem for me was a camera angle i guess, after i played 10-15 min i had a little bit dizziness.
Graphic style and audio was really nice! How the hell yould I fight? I am killed so fast.
Lots of content for a short jam! It feels a bit janky though, and I wish there were some descriptions for the items, like while they're selected I guess :O
Personally not my favorite game, the soundtrack was good though. For an action game it was okay but all the enemies were chasing the player, a shooting enemy would be nicer. Nice attempt thought!
I liked the visuals and the enemies, some of them really made me jumpscare when turning corners :)) ! Would have loved a crosshair in the middle of the screen, but overall a really nice game, I even managed to finish it, great swag. Great job!
Good job!
The mouse could be a bit faster :) The game idea is nice!
I really Like the music and the art style!
Cool game, I like the atmosphere of the ship, and that soundtrack really says you're in the wrong place. The solidiers looked really good too. The first time I saw them I thought they were on my side. Wondered why they high-fived me to death :D
Never managed to pick up a gun, I think. But I had fun running around trying to figure things out. Might have met the PS1 man.
Some feedback when you're getting hit would have been nice.
Anyway, good job making this!
I'm glad you enjoyed! As well, to grab the weapons or items you need to be close to it and click E. So when you open the chest, you click E again to collect the item/s dropped by the chest.
So swag. Not sure what my swag ability did but I liked that it was there. I enjoyed all the different gun options, it was difficult to tell what I could pick up at first though.
I have no idea what I was doing but I didn't care at all because I was enjoying the banger soundtrack \m/
(Oh also, I love the looks of the punching guys!)