I'll need to do another play through as I only found the keys. I felt like on the first day, the time went by way too fast. I went to the library first and it was already 10pm when I came out. The kids just told me they were tired and the baker just said they were closed. I'm guessing they have other dialogue of I talk to them during daylight hours. I agree with either having a way to disable or tone down the static overlay. I did enjoy the chromatic aberration as a "wall" to keep you in town. And I agree about the sliced bread!
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Unwritten.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #9 | 3.818 | 3.818 |
| Originality | #10 | 4.136 | 4.136 |
| Theme | #11 | 4.364 | 4.364 |
| Overall | #16 | 3.740 | 3.740 |
| Audio | #18 | 3.591 | 3.591 |
| Accessibility | #29 | 3.182 | 3.182 |
| Graphics | #29 | 3.818 | 3.818 |
| Fun | #38 | 3.273 | 3.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
N/A
Game Description
A quiet town, slowly vanishing. Each day, a little more gone—leaving behind only fragments of memory.
How does your game tie into the theme?
As you progress through the game, elements of the village will start to get erased.
Source(s)
N/A
Discord Username(s)
gamedevhobby
Participation Level (GWJ Only)
4
Comments
A cozy horror game? Hahaha
Lots to interact with and very interesting story. Congratulations on your creativity in how you connected everything to the theme! :D
I like the atmosphere. Even knowing there are 4 collectibles I only ever managed to find the keys. Nice experience overall. And yes, 1985 was a very good year :)
Got surprised starting the game, very different style from what I expected based on the cover art. That being said, I'm amazed about the world building you managed to do in a short time. I enjoyed walking around finding all the small descriptions of things.
Really good game! I like the story and how you implemented everything. Had to go back and get the other ending haha. I’m not sure if the library door is supposed to be opened with the key or anything but I couldn’t get that to work.
I also loved how you gave almost every object some sort of dialogue or interaction. It’s small but its an important piece that puts a lot of life and enjoyment into games.
Only thing I would suggest is adding a setting for the screen filter. I know it was probably implemented for the atmosphere but I found it pretty harsh after a bit and wished I could have lessened the intensity or turned it off.
Yeah, the locked door in the library doesn't ever open. I didn't realize that the key was misleading until after the submission deadline. I really liked adding all the little descriptions for the objects, there's a few little hidden gems in there (The cake description, and the wine is from my birth year and made my kid laugh), the game felt empty until I got all the extra descriptions in. Sorry about the filter, it even gets worse as the game progresses, there's been a few people who didn't like that, a setting could have helped. Thanks for the feedback!
Very cool story game. I couldn't figure out how to get the good ending though. I talked to everyone and looked at every object. I thought I was supposed to get a collectible for each person/building gone missing but I only ever found 2, the keys and the note left by the kids. Still very atmospheric and interesting story!
really great concept and the old tape visual aesthetic, solving mystery game, especially when you did this in one week
cool feeling for the theme. really liked the world & music with the shift from cute but something's off to "oh this is a horror game" lol
Really cute artstyle! Also, I loved the way you handled the world border, really creative!


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