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A jam submission

Better TogetherView game page

Nothing can go wrong when we're together!
Submitted by Gotem Studios, ethanolmighty, Little Crafted Pieces — 10 hours, 51 minutes before the deadline
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Better Together's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6143.3033.303
Gameplay#6233.1213.121
Overall#8193.0053.005
Visuals#8313.1823.182
Theme#8732.9092.909
Innovation#9402.7882.788
Audio#9572.7272.727

Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Nothing can go wrong when you are with friends, because we are better together! This is expressed in the game by your companions, Lynn and Eddie, who help you shoot asteroids with their overpowered missile launchers. Additionally, you cannot get a "game over" state, because we want to give the feeling that nothing could go wrong, even if you ram face first into a gigantic asteroid.

What code and assets did you not make from scratch during the jam (if any)?
“Muffled Distant Explosion” audio by NenadSimic licensed CC0 Public Domain: https://opengameart.org/content/muffled-distant-explosion

“Simple Explosion” spritesheet by Bleed licensed CC-BY 3.0: https://opengameart.org/content/simple-explosion-bleeds-game-art

"RichTextLabel2" by chairfull licensed MIT: https://github.com/chairfull/GodotRichTextLabel2

How many people worked on the game?
4

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Submitted(+2)

A fun little game for sure. Loved the space shooting concept combined with a nice story of being together with friends. A well made game! The visuals were simple and great. It was initially hard to figure out my ship, but once you get it. It's pretty easy from there. Loved the art at the end BTW. Keep up the great work team!

Submitted(+1)

Thanks for submitting your game to the stream if you wanted to look at it again in the future heres the vod timestamped to your game

Developer(+1)

Thank you so much for playing our game on stream and giving us feedback on your experience! You even took the time to make a timestamp. I appreciate that. Love watching people play our games. 

Submitted(+1)

Really cute and fun game! I recommend making player character and other ships easier to spot... I was lost on the screen and died many times because of that....

Developer(+2)

Thank you for the complement and feedback. The player characters were the first things we made, just using polygons in the Godot editor. Once we made them they just kind of stuck around and never changed lol. They can be hard to spot sometimes, but I guess that's just part of the chaos!

Submitted(+2)

Oh, this is amazing!
Analyzing it using LeBlanc's Taxonomy of Game Pleasures (all 8 points):
A classic game like Asteroids already has two good elements:

  1. Challenge and
  2. Submission
    You've added four more elements to your game:
  3. Fantasy
  4. Narrative
  5. Fellowship
  6. Sensation
    The remaining two are:
  7. Discovery
  8. Expression

I think adding modern design elements to a classic game is very interesting, and you've successfully demonstrated this for everyone to see. I love it and want everyone to try playing this game. Great job!

Developer

Thank you so much for such a detailed analyzation of our game! Our goal was to take the classic Asteroids and add our own ideas to expand upon it. It was also a good little challenge for us too. Start with a solid base, and build upon it. I want everyone to try playing our game too!

Submitted(+2)

Neat asteroid style game. 

I thought the AI was programmed quite well (which is hard to do in 7 days). Music is spacey and fits the outer-space aesthetic of the game.

The difficulty level felt about right to me. I ended up dying about 7 times, which is fine given that you allow the player to have infinite retries and respawn instantly - would be a nightmare to play if you had to start again every time ;)

For improvements, there was a point where an orange enemy shot through one of the escorts and then killed me. Maybe make it so your companions block shots if they happen to be in-between you and the enemy bullet.

Cool submission. Great job!

Developer(+2)

Thank you so much for leaving detailed feedback and playing our game! Halfway through we decided that infinite lives would be a good idea for a GameJam setting. I think it worked out very well. I'm really glad you liked our AI and music. I will admit that the enemy shooting through the companions feels a bit weird. It was one of those last minute features that I wish could have gotten a bit more polish. I do really appreciate the feedback!

Viewing comments 25 to 21 of 25 · Next page · Last page