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A jam submission

Duct Tape & DespairView game page

Outsmart the AI, Repair the Ship, Survive the Void
Submitted by BananaHammer33, Fiend — 13 minutes, 54 seconds before the deadline
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Duct Tape & Despair's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#1743.6583.658
Gameplay#1753.6613.661
Theme#1793.7203.720
Visuals#2104.0424.042
Audio#2813.5083.508
Enjoyment#2863.6693.669
Innovation#4383.3473.347

Ranked from 118 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
The game follows a lonely astronaut seemingly stranded out in space. After the ship breaks down, he decides to reboot the mainframe thinking that nothing could go wrong. That is until he encounters the ship's malfunctioning A.I. that is seemingly set out to kill him. In a complete turn of events it seems that everything is going wrong and it's now a race against the clock...

What code and assets did you not make from scratch during the jam (if any)?
Our sound effects (not music) were found online through various free websites. Except the cat, that was all us :)

How many people worked on the game?
3

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Comments

Viewing comments 80 to 61 of 104 · Next page · Previous page · First page · Last page
Submitted

I really enjoyed the game vibe! Nice pixel art and good audio design makes it very pleasant to play. Really great implementation of race against the time in setting of the space station. Great job!

Submitted

This is a very good game, it was fun to play, I like the story. I wonder how good and polish the game would be if you had more than a week. Well done

Submitted

Awesome game! I love the pixel art style. I enjoy the intense music when Alan starts malfunctioning. I enjoy solving every minigame and racing against the clock. I had a great time playing it. Awesome work!

Submitted

Really well done! I love that you also included a tutorial! Thats oddly rare... Controls felt great as well, and the graphical style was quite charming. Every game should feature pet-able kitties! Great work!

Submitted

Had to pry myself away from this game

Submitted

This is a solid experience. I would have preferred a keyboard control to open doors rather than using the mouse, but otherwise it's great!

Submitted

Nice visuals!

Submitted

Great visuals and sounds. Nice job with the footsteps and ladders. The tutorial was also really well done and helped me get going in the game right away. Nice job on this!

Submitted

I LOVE it! Feels like Among Us but in single player with all the fun parts of Among Us. The tense music fits perfectly with the theme, and the little missions are super satisfying to complete. The only thing that bugs me is that although pretty diverse, it still feels repetitive to go back and forth in the ship. Besides that, honestly, well made!

Submitted

One of the best games I have have played in this jam.

But I didn'nt understand a lot:

How can I open new parts of the ship?

And the message it says on the top of the screen is that just a troll? Because every time I went to the emergency panel (I think thats how it was called) it gave me a different messages each time, one time I even got "I am poop pants" or something like that.

But again seriously this is an awesome and very polished game and I really liked it, but there is a need to improve the tutorial.

Developer

Thanks for playing and I'm glad you enjoyed it! To open new parts, once the progress at the top pauses you have to interact with the control panel like you did and then type out that message to proceed. After the progress completes you will unlock new parts of the ship, new upgrades and more!

Submitted

It was a very genuinly fun game. I normally play games while looking for things they could improve, sometimes they're just so obvious I can't help but notice, but this game had me really immersed and it was a nice change of pace!! Best of luck on the jam!

Submitted

Nice game I definitely had a hard time with opening hatches. I would start with making that easier/more intuitive, perhaps a popup or explain it in the tutorial.

Submitted

The idea is awesome and a really good fit for the jam theme. Nice work.

I have a few problem with the navigation. It's hard to understand quickly where to go. It would be nice to have more than one path to some locations. 

Submitted

Great game, really loved playing this -- beautiful art style and sound design. Excellent work -- well done!

Submitted

Fantastic game! I very very like the visuals. Great job!

Submitted

Very polished and fun game, nicely done!

Submitted(+1)

Really polished. Good job!

Submitted (1 edit) (+1)

This is actually very good and polished. I originally thought the game was meh, but the longer you play, especially once you get the hatch opened, the game starts to truly shine. The minigames where perfect with this kind of games in my opinion, its simple enough to beat alone, but combining with the time and pressure (and that everlooming music too) it serves it's purpose to be a neunounce and that is very well done. I never would have thought this game provides upgrades too, with some of them useless and some quite essential (i.e all movement upgrades and auto-opening doors are basically essential, the compass is just a waste of upgrade but tempting for newer players). Love this so much! It has an ending too believe it or not.

Now for some criticism, I'd say the game really needs a pause button. It's around half an hour a sitting, and sometimes irl stuff does need me to attend to, so pausing would be a very good addition. I would also say that some minigames need a bit more love. For example, the bed minigame sometimes doesn't recognise pressing and is quite annoying to deal with. The fire minigame somethings doesn't recognise I am spraying on a fire and it refuses to be put out, the containment breach is just a glorified loading bar etc etc. 

But with that said, this game is undoubtedly brilliant and polished, and I like this very much. Well done to you all!

P.S. I just played normal difficulty sorry!


Developer

Wow, thank you very much for playing the game all the way through and for leaving so much feedback!

First, we're glad that you enjoyed it and made it to the end! As for the upgrades, we didn't have much time near the end to balance and create all the upgrades we wanted so that could explain the lack of variety and some being more useful than the others. For the pause button, technically the Escape button pauses but if you play in the web version, you would have to press it twice since the first press would exit fullscreen so that is definitely something we will think about for next time!

For the minigames, I know what you are referencing for the bed minigame and I believe it's because when you click and move your mouse before letting go, it sometimes doesn't register it properly, again something that we unfortunately didn't have time to fix. As for the containment breach, it was originally supposed to be a line-tracing minigame where you seal a crack in the containment chamber but that didn't work well in playtests and with not much time left, we still wanted some interaction with the chamber and room so we added a super basic task.

Thank you again very much for all of your feedback, suggestions, and for playing the game until the end! We will make sure to improve upon the game wherever we can :)

Submitted

the game has a cat, so its instantly better. Its probably been said already but definitely among us vibes with the tasks and all. The tasks coming in really felt like constant pressure, so that's always good, and places a nice learning curve for the player. I only really felt like the 'danger' music when tasks were happening was really repetitive, but that's about it. Good job!

Submitted

This game feels very polished. The animations, sfx and all around presentation make me feel like this is a game almost ready for release. Great job to the team. i really enjoyed playing it, and liked the overall premise of what you have to do. It was intuitive and easy to understand. Look forward to seeing more. 

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