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A jam submission

Castle EmpireView game page

Castle Empire: An Strategic Game
Submitted by Joypad — 8 hours, 32 minutes before the deadline
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Castle Empire's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#2833.5003.500
Visuals#3993.7503.750
Gameplay#4893.2503.250
Overall#6793.1613.161
Enjoyment#7423.1563.156
Innovation#9502.7812.781
Theme#11842.5312.531

Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
At first everything seems to be normal (Nothing can go wrong). A peaceful place where you can build your empire. Until goblins start attacking your empire from everywhere.

What code and assets did you not make from scratch during the jam (if any)?
Graphic assets where mostly from pixel frog.

How many people worked on the game?
1

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Comments

Viewing comments 27 to 21 of 27 · Next page · Last page
Submitted(+1)

Cute little RTS! Very slow though, could use a bigger starting resource/worker pool.

Developer

Thanks for your feedback :)

Submitted(+1)

Impressive for 1 person! The art and music are phenomenal and so are a lot of the systems. I think some balancing around resources to speed up the experience would be fantastic! 

Developer

Thanks for the feedback

Submitted(+1)

Great game, cool mechanics. It feels a bit slow maybe, I got stuck waiting for trees to spawn and stuff to sell.

Developer

Thanks for trying my game

Submitted(+1)

It's really good and nicely polished.

I felt like I was struggling for money.  I wasn't able to buy a second house because I kept losing soldiers in their little forays. So any money I made went to replace them, so they could try and get more money.

Developer

Thanks for trying my game.

Submitted(+1)

Game looked really cool ! I loved the assets. I maybe missed something but did not find what to do exactly before the goblin attack ! Can you help please :) ? Thanks !!

Developer

Hey, Thanks for trying my game. You have to add troops to your castle or towers. They will fight with the goblins if goblins get close to them.

Submitted (1 edit) (+1)

A really nice little RTS, a little bit of a slow burn at first which was nice; but once I figured out the knights and archers....Goblins became no longer a problem :)

I'd say the one thing that stuck out to me as time went on was having to micromanage the pawns and the build time seemed to take forever with buildings.

Developer(+1)

Thanks for trying my game and sharing your opinion.

Submitted(+1)

This is a nice little minimal RTS. The unit AI kept getting stuck on bridges when there was a mix of archers and knights which was a bit frustrating. When I tried to attack a structure the goblins had rebuilt I still got the message about clearing wreckage which seemed like a bug.

Developer(+1)

Thanks for trying my game. I tried fixing the first bug you mentioned about the knights and archers getting stuck by teleporting them around if they were stuck for 3 seconds but it didn't work as I expected. I will fix this and the second bug you mentioned when I get back to work on this project.

Viewing comments 27 to 21 of 27 · Next page · Last page