I actually played this a second time to see all the additional destruction, nice work! Lots of fun dialog and I super appreciate not being locked into dialog; part of the fun is making sure you go through all the conversations but not getting stuck in one. I also love the disaster music.
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A Walk To The Store's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #96 | 3.923 | 3.923 |
| Enjoyment | #678 | 3.231 | 3.231 |
| Overall | #943 | 2.885 | 2.885 |
| Innovation | #1013 | 2.692 | 2.692 |
| Gameplay | #1064 | 2.615 | 2.615 |
| Visuals | #1228 | 2.615 | 2.615 |
| Audio | #1302 | 2.231 | 2.231 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The task is simple, go to the store to get dinner. Nothing could possibly go wrong... Until everything does.
What code and assets did you not make from scratch during the jam (if any)?
Sound effects and font sources are listed in the main menu.
Everything else was made from scratch
How many people worked on the game?1





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