The artstyle of this game is fantastic! Very impressed with how polished this is given the time limit of the jam. Great work! I crashed
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Zeppelin's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #67 | 4.387 | 4.387 |
| Audio | #105 | 3.774 | 3.774 |
| Overall | #201 | 3.634 | 3.634 |
| Theme | #348 | 3.516 | 3.516 |
| Innovation | #405 | 3.387 | 3.387 |
| Enjoyment | #462 | 3.484 | 3.484 |
| Gameplay | #486 | 3.258 | 3.258 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You need to make everything right, so nothing goes wrong. Make the deliveries while fixing the airship, so it doenst fall!
What code and assets did you not make from scratch during the jam (if any)?
Kenney Buttons (X keyboard asset)
How many people worked on the game?4
Comments
Kinda tricky, but I had a good time. You gotta do it a couple times before you get the hang of everything, but having now beaten it, I think it is pretty well paced. Having a small notification or pop up of some sort when a part of the blimp was in critical condition would have been nice. I'm also bummed that the game doesn't seem to have a proper ending upon its completion. All in all, y'all did a good job! Nice work!
I thought It was awesome! I had a fun time running around between the different things I needed to do. There were a few bugs, but I thought it was great overall!
I admit I need to read a few comments to understand how to deliver packages. However it was funny even before that, understanding everything bit by bit. I love the art and I feel you put so much effort into every detail. That’s quite impressive to do in so few days. Well done!
Good idea with good gameplay however it was a bit confusing in the end to figure out what you should do in order to run the zeppelin and a alarm field to represent where the problem was to be beneficial for easy onboarding. But overall I like the steampunk vibe.
I like the idea, it was a bit hard to understand how to play though and it'd be nice if I could use WASD along with the arrow keys
Great concept ! not sure what I did wrong, I could not open the place to release the boxes, maybe I mistook something, but I think it s a cool idea :)
Thank you!
To send the package, you need to be in the right spot. To get there you have to navigate the airship and follow the compass. I'll paste here the instructions i send to another comment:
So you have the control table next to the big window. On the side, you have a compass/ radar. You need to move the airship with the green saquare on north of the compass. As you get close to the delivery point, the square will be placed on the center of the radar and when you're in the right spot, the square turns red and you can push the button at the center of the airship and deliver the box!
How to move the airship: you click X next to the control table, hit the up arrow to make it move forward, hit again to make it faster. You have 3 velocities for moving forward. Hit the down arrow to decrease, or make it stop or go backwards.
Really good game!
Although on my first try I managed to get out of the ship! XD

Really cool game! Love the idea and looks, at some point I lost the ability to steer for some reason.


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