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A jam submission

InkfectionView game page

Inkfection is a fast-paced adventure to save your favorite storybooks by destroying the inklings source of power!
Submitted by lirana, fvzappa, FlyingStupid, UmmSenna — 8 hours, 3 minutes before the deadline
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Inkfection's itch.io page

Results

CriteriaRankScore*Raw Score
Accessibility#63.6333.633
Fun#74.0004.000
Controls#83.8333.833
Overall#173.7193.719
Theme#264.1004.100
Graphics#283.8333.833
Audio#433.3003.300
Originality#593.3333.333

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.3 stable

Wildcards Used
style shift, shopoholic

Game Description
Inkfection is a fast-paced adventure to save your favorite storybooks by destroying the inklings source of power!

How does your game tie into the theme?
Use erase powers to fight against the enemies and charge the portals.

Source(s)
N/A

Discord Username(s)
lanyslirana, flyingstupid, senna, fvzappa

Participation Level (GWJ Only)
lanyslirana & senna - 2, flystupid - 4, fvzappa - 1

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Comments

Viewing comments 23 to 21 of 23 · Next page · Last page
Submitted

I loved your take on the vampire survivor genre. The enemies are fun to kill, especially with the effect you made to erase the creatures, and the upgrades also add a lot of variety to the gameplay. Pretty impressive for the amount of time we had!

Developer(+1)

I'm glad you had fun playing! The nine days is always just enough time to make something decent, but never enough to do everything you want to do. 

Submitted(+1)

I managed to win with all the upgrades and almost 1500 enemies defeated! :D

The game was super fun, I loved the art and effects, especially the enemies being erased with damage and the visualization of the next level when using the grenade.

Still, perhaps there should be a limit on how much the enemy can be erased before dying, because as there are many enemies, sometimes those with low health are almost imperceptible among the others.


Great game, congrats!

Developer

The erasing enemies has been a big issue for a lot of people. I think we knew our own game too well and didn't have problems with it because of how familiar we were with the game. Definitely something we need to work on! 

Submitted (1 edit)

Wow I love it so much!! The game is really fun and well polished. There's a lot of content too for just 9 days!

I love the eraser bomb so much, the visuals are so cool, seeing to the next level/page is such a cool idea, I also like how it affects the gameplay by doing a lot of damage but also restricting your own movement, so it's like a double edged sword.

For some criticism, the sounds were somewhat repetitive, maybe more pitch variation? Also maybe if I shoot a ton of slimes at once (within a few ms) I think it should only play 1 hit sound for them. I also sometimes got stuck inside the eraser grenade hole, I'm not sure if this was intended or a bug, but it was somewhat annoying.

It took me a while to find the final boss, I thought he might have not spawned but I eventually got him.  I do wish he was a bit harder too!

Really good entry!! I had a ton of fun playing through it :)

Developer(+1)

finding the boss can defiantly be tricky. The level generation I made for the last level can result in some really mazelike levels that take a while to explore. It sort of does the sound pooling you are talking about but its one play per frame. Could have probably go a bit more with that and only play once every few frames like you said. Getting suck isn't intended in your grenades but we didn't have enough time to find a solution for it. I'm glad you enjoyed the game

Viewing comments 23 to 21 of 23 · Next page · Last page