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A jam submission

JoypadView game page

Play with your controller.
Submitted by twi (@towaii) — 42 minutes, 49 seconds before the deadline
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Joypad's itch.io page

Results

CriteriaRankScore*Raw Score
Novelty#34.2404.824
Harmony#53.9304.471
Horny#143.6714.176
Kink#263.4643.941
Narrative#273.1033.529
Overall#323.0353.453
Stealth#332.7923.176
Play#412.9993.412
Ambition#542.6893.059
Sound#681.1381.294
Aesthetic#712.3272.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you did not do in February
Anything I did before Feb 1 to prepare ended up not mattering, lmao

The only asset I used apart from fonts is a button glyph set by Xelu.

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Comments

(1 edit)

works with PS3 controller 

Submitted (1 edit)

man this is so cool, and i really want to be able to try it out for real, but i haven't been able to get it to work with about half an hour of messing around on my computer (i am using DS4Windows).

so, i'm trying with the "-b1" version, and with DS4Windows, it is able to rumble my controller, and it's able to detect the face buttons, but it seems to not detect any movement from the joysticks, even though the DS4Windows app does show the joysticks working. i really have no idea what's going wrong there.

from just the intro though i feel like the writing here is really neat. it does really feel like my physical controller just got up and is talking to me, it's super cool. the suspension of disbelief just works really well here.

given how close we are to the deadline & the whole median punishment nonsense, i think it's fair enough though for me to throw e.g. a 5-star novelty rating and such on here even with only being able to play through anything past the issue, so i've given my best attempt at an honest rating despite my technical issues lol.

Submitted (1 edit) (+1)

For me, the harmony rating for this game is an easy 5 stars. I mean, the horny part is literally linked to the play part since it depends on everything you do with the controller.

Smart idea and good execution!

Submitted(+1)

This is incredible. Revolutionary, even.

Submitted(+1)

So simple, yet so fascinating. Really impressive how much it formed an emotional connection, with just that rumble + text feedback. You really executed this super unique concept so well!

As a true gamer I'm so happy to get to finally pay some love back to my hardware c:

Submitted

Oh dang! Identifying a concept, and then really executing on that idea. I'm impressed. Congratulations on finishing this, especially with so little time.

Submitted(+1)

I never would have come up with this in a million years - such a good concept, and the “voice” given to the controller is great and definitely had me giggling through the opening dialogue. Messing with the calibration was super fun too and the window title was great.

Unfortunately I ran into issues in practice - I got the “go slower” issue on the older file, and the newer file won’t detect me moving the sticks at all (first gen Xbox One controller, Windows 11).

And to top it all off: the fact you got this done in 1.5 days? Insane. Seeing this expanded to other controller types, like somebody else mentioned, would be amazing.

Developer (1 edit) (+1)

Thanks for the feedback. Sorry the sticks aren't reading on the newer one -- i have no idea why that'd be happening in the newer but not the older version. Maybe somehow down to a difference in Godot 4.4 release candidate? (4.4 is of course fully released now, though.) I can't believe it but i left a debug label showing in the new one too, the build seems to be a slightly older version than i ended on at the time, somehow. I could push another patch but right now... eh i dunno right now i'm tired

Maybe if i do build upon this and add the features i wanted i can try down the line to tackle different types of controller types -- there's just so many, and of course i would have to actually have a specimen of a given type to test... i had a half-decent flightstick once, but suffice it to say i had to leave it behind in a move and it's clear at this point i'm never seeing it again. C'est la vie

Submitted (2 edits)

Yeah, I thought it might of been my controller at first because it struck me as odd, too - considering controller #2 wasn’t registering the vibration at all, I’m still tempted to say it might be a my end thing and not yours even then though - I’m going to have a dig for controller #3 in the weekend to rule it out, since I’d love to see everything this game has to offer.

Oh man, a flightstick would be perfect - the amount of shaft jokes you could make alone…. Though with how niche of an audience that would be, maybe for the best your one has gone off on new adventures.

Submitted(+1)

By far the most novel entry in the jam. Got me looking at my controller weird.

(+1)

holy cow, such a neat and exciting idea! i ran into the "Slow down" issue as well, but after reading another reply in this thread explaining that that was a bug and I just had to set a steady pace to begin with, i found it really rewarding and intuitive!

Submitted

it didn't work for me (kept asking me to go slower, even when not moving the sticks (using ps4 controller w/ ds4windows)) but i love this idea so very much 👍👍👍👍👍👍👍👍👍

Developer(+1)

yeah, i just based that line on whether the detected period (time between peaks and valleys) of the stick's movement is much lower or higher than the sweet spot, but... when there's no detected reciprocal movement at all, that value is set to 0, and the game currently is not accounting for that. so that's a pretty silly oversight that i'm just gonna blame on the tight dev timeframe i ended up with and which i'm intending to fix if that's allowable within the jam's rules

Submitted (2 edits) (+1)

oh thanks i got it working with that knowledge!! it was still a bit tricky for me to keep the sweet spot up, but i still really like this game. one of my personal favourites of the jam. keep it up 🤟

Submitted(+1)

never thought i would feel these things towards my game controller yet here we are. expanding on this idea with a dualsense or steering wheel or anything with force feedback would go absolutely wild and i dunno how to feel about the fact that i'm having these ideas

now i can't help but think again about the god damn rez trance vibrator. they were really onto something huh

Developer(+1)

dualsense was the original target pad! part of what i allude to in "stuff you did before february" was exploring how the haptics and adaptive triggers work and looking into code examples of people interfacing with them in SDL. (The haptics are really just the two rear channels of the pad's speaker, or at least that's how they're exposed.) the first input surface i got responding to movement in the doomed SDL project was the touchpad. but well, of course, all that didn't work out.

Submitted

ooh, I really enjoyed the atmosphere and the idea of teasing your own joystick. Unfortunately mine is always telling me to go slower no matter what I do, but that kind of weirdness is to be expected when it comes to using external hardware

Developer (3 edits) (+1)

What kind of controller did you try this out with? I haven't been able to replicate this on mine.

Incidentally i just pushed an update that fixes some issues, so maybe try downloading that and see if it works better. Actually I need to fix the fix hold on a second. Done.