Oh fuck, this was good! More please!~
Play game
XXXRodeo - demo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #1 | 4.624 | 4.850 |
| Aesthetic | #1 | 4.624 | 4.850 |
| Sound | #6 | 4.005 | 4.200 |
| Ambition | #12 | 3.766 | 3.950 |
| Overall | #12 | 3.509 | 3.680 |
| Stealth | #16 | 3.623 | 3.800 |
| Novelty | #30 | 3.242 | 3.400 |
| Harmony | #33 | 3.242 | 3.400 |
| Play | #48 | 2.860 | 3.000 |
| Kink | #50 | 2.670 | 2.800 |
| Horny | #59 | 2.431 | 2.550 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Stuff you did not do in February
- I've mused on this project in a few notes and concept sketches before hand, but I never got into the actual coding, concrete writing, and solid art for the game till the beginning of Feburary.
- There are also paper collage aspects that I did not make myself but cut apart and put together for some pieces.
- Alot of the SFX was also downloaded from other sources + 3 of the songs were pre-made and editted in Feb for this project.
Comments
I love the card portraits and the old paper dialogue interface! The art style isn't just good, but it's also very consistent and applied to all of the game's visual elements! The detailed backgrounds look great and the game gives them plenty of space to shine. Music and sound effects are very fitting for the atmosphere. I enjoyed the narrative style. The puzzle design was really neat, but I couldn't really figure out how to get started without the solution video. The hint section is a good way to help with that, maybe it could go a bit further.
This visual novel has an unmistakably distinct artistic identity. What a fantastically good presentation!
This is an amazing story and great game! I absolutely adored it. The writing is atmospheric and precise, the characterisation is strong from the snippets of detail we get and there's lots of small but well done moments - like the (mild spoiler) doctor noticing that the mc is a smoker from the ash on her boots, something we learn in an earlier scene, which establishes the instant connection between these characters through how they observe one another.
The visuals and presentation are absolutely stunning.
I found the mechanic section absolutely impossible to understand though and had to watch the walkthrough.
Out of all the games I've played so far, this one has the world I want to fall into and know the most. From the start the game breathes a personality that I want to wrap myself up in - the characters are endearing in a way I didn't think I'd find in a game from this jam, and the protagonist and Kobe's relationship is built up in such a compelling way. That same care is threaded throughout the rest of the work too - the paper collage styling is wonderful, and builds on the frankly astonishing art done behind it. I particularly loved that the exterior art of the chariot is something we get to see in different light over the opener of the game - its a clever way to reuse the asset, and also allows different chances to admire the scenery.
It definitely made me sad that the puzzle felt like the equivalent of running into a brick wall - the ramp up in difficulty was rough with no lead up, and I've only been able to complete the puzzle once before both the web and downloaded versions bugged out and wouldn't let me move the wires. It makes me wonder if I was actually able to do something during the countdown and it just bugged out!
This is the exact sort of game where, if this wasn't a horny game jam, I'd be immediately hopping to youtube to find a play through just so I could see what happenes next - and if this ends up expanded into a larger version, I'd be so excited to see what happens next in this world!
Thank you, really appreciate the feedback and that you liked the art and story!! Extremely flattering words to hear about what we made
Also very sorry that the puzzle gave you trouble, seems to be a running theme at the moment 😭 Would you be able to give more details about the bug and/or what led to the wired being unable to move? Want to try ruling out this issue in the future!
I’m glad the words hit right! :D
I gave the puzzle another shot today, now its not 2am - tugging around the wires in the first part and realising they only extended so far finally made that part click for me (I feel like the first time i played through, it didn’t register that the lengths were intentional - maybe sound effects when you fully extend them could help?). Between than and watching the walkthrough again with that knowledge I can finally see the logic behind what was going on here; it’s a REALLY neat little puzzle and it’s definitely salvageable. (I can imagine it sucks to see people get stuck on it! 🙃)
Re: post puzzle...
I would be curious to know what you’re supposed to do at the countdown as well - I can’t find anything to interact with besides the switches along the bottom of the screen, and I can see from the screenshots that there’s more to the game.
On re-testing, I figured out what I was running into was that you can’t move the wires while the flashlight is on! It didn’t intuitively click I couldn’t do both at the same time (especially since Kobe is the one holding it), and with me looking for clues on how to solve the puzzle I had kept it on.
Noted!!! Thank you for running it through again with more notes on the issue, this is very helpful 🙏. Will definitely keep in mind to add more intuitive feedback to assure what is an isn’t intentional in the puzzle, especially sound/dialogue queues. It is a lil funny that you can’t mess with the wires while in flashlight mode despite Kobe “holding it”, I think it was difficult to code, so we never got around to it within the game jam haha
Re: post puzzle
There is nothing you can do during the countdown that affects the results, and it was intentionally left vague yet interactable to stress out the player as if there is a solution they needed to find on a timer (there is not)! I originally actually wanted it so that you could even interact with ALL elements of the puzzle while this countdown is happening, but we didn’t have time to code that 😅 Its basically just a lead-up to the scene that happens afterwards!
The art is beyond gorgeous. This honestly looks like a professional-quality release, and it's still impressive by that standard. Tasty writing, too - a great take on the Disco Elysium tone. Would love to see more of this, explore this strange world, and see more of the characters. (Even if I'm a bit crap at puzzles, haha.)
ok first of all seeing one of my all time favorite artists with a submission is awesome.
Excellent writing. the puzzle was hard! had me kicking myself when you finally shared the answer because that's a GOOD PUZZLE. and the music choices were great
I'd be so hyped to see a longer story with these folks :D
A fun little demo, I liked the character and the art direction. The puzzle could have been a bit clearer. I actually thought I soft locked the puzzle cause I didn't understand one of the visual/tactile cues as being a hint to the puzzle.
Gosh this was atmospheric, the music was great, the art was great, and so were the characters!
As a demo, this is pretty exciting stuff! The art here is simply gorgeous, and the narrative is fairly compelling despite how short the runtime is. All of the text and dialogue serve clear purpose, and characters are introduced in fairly natural ways.
Spoiler for ingame content
The puzzle is definitely a feelie; it's hard to see what the connection is between the first panel (which seems to function primarily as a hint), and the other panels. Thankfully, the wires getting replaced with a hand-drawn texture when you get the panel right stops the puzzle from being a test of patience, and the solution for the remaining panel becomes fairly easy to logically deduce.Also, the moment that happens after that? Completely nailed the “Oh shit did I fuck up can I fix this oh god” feeling. Top-notch!
We can easily see this getting fleshed out into a full game, and what’s here has us craving more!
I love the art and overral aesthetics. And the writing made me care surprisingly quickly about the characters. The puzzles were really cool, though I admit I had to try all possible combinations when it came to the last part of the wires.






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