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PolyTrack

A high speed low-poly racing game. · By Kodub

Suggestions & bugs Sticky

A topic by Kodub created Jun 10, 2023 Views: 71,320 Replies: 1,512
Viewing posts 301 to 320 of 573 · Next page · Previous page · First page · Last page

I know this isn't a bug or anything but how similar (if at all) are you planning to make this to trackmania

Developer

I'd like the game to be as unique as possible, but I don't think I should avoid implementing features just because they're also in TrackMania

the camera is weird sometimes

for example: (this is a track thing)

v3YA5BSdgw2bvtGIhRHI0lGdsV2P4p9YlBGZAEoBokKgEffffveMIPDcChPLQ4DkFrwZxGcWsDnFHwZxFcW8AnFfgzSAIsAAbM8Bh

Developer

The camera behaves a bit weird when driving straight up currently.

But this has been fixed in 0.5.0 which should come out in a month or two!

All of today and part of yesterday the CrazyGames version won't fully load and instead has me 'play offline' which still posts to the leaderboard but doesn't save any progress to the in game saves or profile.

Developer

Does the loading screen at the start of the game get stuck?

Sounds very strange. Does the game work on other sites then?

(2 edits)

It works fine on Itch.io and if I'm not logged in at crazygames but when logged in (both safari and chrome) it gives this error. When playing in this 'offline' mode it still access the leaderboard but won't save and will fail to import valid tracks. I'm currently using Itch.io and all the tracks that the 'offline mode' said were invalid are also fine.

Developer

I think this is an issue with CrazyGames and not PolyTrack.

Does it also happen when playing other games on CrazyGames?

Nope just Polytrack, and It seems to be a safari specific issue, both saves and ads are working again when using chrome. With firefox throwing determination checks, chrome is crazygames last hope!

makes sense, crazy games is popular from people being off task at school on a chromebook

The crazygames version is now failing to import large tracks such as the TOTW in all browsers or variations I can come up with, the same exact paste will work without a hiccup on the Itch.io version

Developer

If you're able, can you check in the developer console if there are any errors there?

In that case I could forward them to CrazyGames

Yes, crazygames on chrome, but not in Safari (it still has its own issues) gives me this error when importing large tracks like Coaxial Cavern,

(I was playing on Crazygames assuming they give a tiny amount of the ads to the devs, but Itch.io is clearly the more stable server, especially after seeing that console!)

"QuotaExceededError: Failed to execute 'setItem' on 'Storage': Setting the value of 'polytrack_v3_track_Coaxial Cavern ' exceeded the quota.

    at KR.saveTrack (main.bundle.js:9:954595)

    at HTMLButtonElement.<anonymous> (main.bundle.js:9:764765)

saveTrack @ main.bundle.js:9

(anonymous) @ main.bundle.js:9"

you should add a booster as a map block  

there has been at least 5 requests of this already

Add in the Alpha Version

Developer

Will probably be added in the future! Maybe even in 0.6.0 or 0.7.0

plus a block that you can bounce off of like plastic in trackmanya

Developer

Not planned currently

I'm a kacky maper and those blocks could make maps more fun to make and play 

I know that it's like trackmanya but it would add a lot to the game and it would make playing and map building a lot more fun

"trackmanya" how do you mess that up so bad its trackmania

my bad I was in a rush

ok sorry for being rude

when will the next update come out?

scroll up a little bit lol

lol

Developer

Please don't post so many separate messages.

Try editing your initial post instead!

random question.

how are the track things encoded? I kinda want to reverse engineer it with chat gpt or smth.

Developer

Try asking around in the Discord server! Some people have already figured it out there

It will be changed a bit in the next update though

I don't have discord

can you not fix bugs that will reset the leaderboards unless they are actually game breaking or something, because that would break some maps. (for example, trackmania has had bugslides for a while)

Developer

No, it doesn't matter since the leaderboard is reset with every major update anyways (about every 9 months)

When is the next update planned for and will it be huge 

I have a really big suggestion could you add some trees please

The trees made with grey blocks look stupid ah and can you add scenery blocks in general 

And are there more maps in the  "campaign" like track 14 or something 

Developer

It will be quite big! You can see what changes are coming on the Discord or on my Bluesky account: https://bsky.app/profile/kodub.com

Trees are definitely planned! They should come in 0.6.0 if I can find a good design.

What other scenery blocks would you like to see?

There will be two new official tracks: Winter 4 and Desert 4, but there will also be many community tracks bundled with 0.5.0

(1 edit)

oh sorry I don't have discord

Well mainly trees and many track parts

And another suggestion is those track part that goes from flat to a wall ride idk what it's called 

Yes and more checkpoints and finishes wider and  one that's like a circle would be great

the community tracks ahh 

Many people including myself are building great tracks(not me xd)

The main thing I am working on is the community campaign if you see it

Please Me Updated on the List on the Track Parts

Version:

  • Alpha: Multilap, Boosters, Engine Offs And Loops
  • 0.0.0: Wide Road, Blocks, And Plane Walls
  • 0.1.0: Plane Waypoints, Curve and Chicanes, Loop Curves, Slope Base 1x1 and 1x2, and Road Pillars
  • 0.2.0: Larger Curves, Branch Pillars, Road Flat to Slope 2 Straight and Slope Chicanes
  • 0.2.1: Half and Quarter Plane and Blocks
  • 0.3.0: Road Branches, Sloped Blocks, Wide Waypoints, Boosters and Engine Offs, Plane Waypoints, Boosters and Engine Offs, Slope Base 2x1 and 2x2, and Signs
  • 0.4.0: Sloped/Tilted Waypoints, Boosters and Engine Offs, Colored Blocks, Wide and Plane Flat to Slope 2 Straight, and Loop Curve Out
  • 0.5.0: Tilted Shape Plane and Blocks, Curved Blocks Flat to Tilted Plane and Blocks, Ring Waypoints, Boosters and Engine Offs, Curved Wide Road, Curved Plane and Blocks, and Slope Base 3x1, 3x2, 4x1 and 4x2 Straight
  • 0.6.0: Way Too Many Flat and Slope Curve and Chicanes
  • 0.7.0 Tilted Roads Shapes

is there ever going to be plans for a vs mode?

like i mean you and a freind play on the same track 

online servers would be really good 

We can make rooms and play on them without sharing the code

that actually be really cool

Developer

Multiplayer is planned for 0.6.0! But I'm not yet sure what game modes will be available

thanks for replying and im exiteced for a multiplayer gamemode

can you add more rotations in the editor

Developer

In 0.5.0 you'll be able to rotate parts in all directions, but no 45 degree rotations.

For 45 degree rotations I think it's better if I create specific track parts for those.
Diagonal distances are longer so the parts wouldn't connect otherwise!

a way to fix that is more percise movements

(1 edit)

the way that this is the shape of a road side makes it so the poly track equivalent to a uberbug is so easy    

Is there any way to go from a replay back to the track page without going back to the home screen?

no

Developer

In 0.5.0, coming out in a few weeks, this will be changed so it will be possible

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Deleted 1 year ago

In the editor it would be pretty cool to see something like skidmarks or the Line you took in a test run (can be turned on or off for performance)

Developer

Maybe in the future!

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