Play game
PIPE RUSH's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Gameplay | #27 | 4.054 | 4.054 |
| Enjoyment | #78 | 4.000 | 4.000 |
| Innovation | #235 | 3.622 | 3.622 |
| Overall | #314 | 3.505 | 3.505 |
| Audio | #481 | 3.270 | 3.270 |
| Visuals | #558 | 3.541 | 3.541 |
| Theme | #1175 | 2.541 | 2.541 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You have to get just the right setup to fill all the tanks.
What code and assets did you not make from scratch during the jam (if any)?
All audio
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.






Comments
Some very good puzzle design on this. I liked that you had to come up with creative solutions from the 2nd puzzle on, and that the difficulty was gradually ramped up so that creative thinking never felt like a cheat.
Fantastic! Well designed, implemented and polished!
A while back I wanted to do a falling sand game, but couldn't imagine how to optimize it for performance in Godot. You've shown me the way. Still, very impressive that you can have so many physical blobs in motion at any given time!
There are some clever puzzles here. I got stuck on level 9 haha