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A jam submission

Slimes in PerilView game page

Submitted by Lewded Blaze — 3 hours, 40 minutes before the deadline
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Slimes in Peril's itch.io page

Results

CriteriaRankScore*Raw Score
Kink#134.0004.000
Aesthetic#163.9573.957
Harmony#223.5223.522
Play#233.3483.348
Novelty#313.2173.217
Horny#353.1303.130
Ambition#412.9132.913
Overall#432.9042.904
Stealth#622.0432.043
Sound#641.2171.217
Narrative#671.6961.696

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Stuff you did not do in February
Other than using an existing character, it was all done in the duration of the Jam.

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Comments

Submitted

Wonderful art and very smooth animations! The color choices match the gameplay very well, everything is very vibrant and visually distinct. I also really like the shadows, those add a lot to the overall look! The controls feel right, but having run as the default with shift to walk may feel better. It's fun to weave your way around the black slimes and take mental notes about future approaches! The intended play time feels a bit on the longer side, different levels with a variety of time limits could be a way offer some options, and I think that once you add sounds and music there will also be a stronger sense of pace to the action.

It's a great little game! I encourage you to revisit it for a small update after the jam to add a bit of polish, because everything feels incredibly close to being fully complete.

Submitted

Cute! I love the varied character designs and all the squishy and wiggly animation work. I think this would be a very solid base to build on, if you do end up feeling like you want to go back to the project later.

Submitted

Cute and fun! There does seem to be a glitch that can happen where if you try to save time by switching to another character while another is slowed down, that character is stuck slow forever as though the black slime inside of them is still there despite the UI being empty. 

Self-indulgently, I do wish you could "overstuff" the characters a little to carry more slimes at once but be slower for each one over your "carrying capacity". 

Submitted

the designs are delightful.  really enjoy them :3

Submitted

Love the character sprites, would've liked having the controls on the itch page or somewhere in the game (I do have a lower resolution monitor, so that may lead to some things getting cut off). 

Personally, its a bit confusing that your loose condition is the same as what you're meant to be doing (holding slimes). Maybe having the black slimes grab on to the characters' limbs by re-parenting them to the character could make it feel more "this is not what you're supposed to be doing" by not engaging with the kink.

That being said, you did a great job on this!

Submitted

The visuals are so cute! And the game is pretty fun too.

However, I encountered a really inconvenient bug where the 'Info' button and the instructions were slightly offscreen. I might be the only one, though, since I haven't seen anyone else mention it.
It took me a while to understand how the game was meant to be played since I had no idea what the controls were (I only noticed the 'Info' button after searching the itch page for help and seeing it in one of the screenshots, and after that the instructions text was cut off)
In the end, I figured it out and was luckily able to play the game normally, so no big deal😄

If anyone else has the same problem, here are some useful informations to save you some time:

[WASD] to move
[SHIFT] to run
[Q] to release a slime (middle area only)
[1, 2, 3] to change character (middle area only)
You can only pick up slimes that match your current character's color. Release them in the middle area to fill the Slime Meter at the bottom and reach the goal.
Black slimes should be avoided—they slow down the character and can't be released by pressing Q (they leave after a while). Also, getting filled with black slimes results in a game over.
Developer

Ah right I think I forgot to make it scale to the window, my bad haha.

Submitted

I like myself some cute slime girls, good job on the game!

Submitted

An adorable art style really carries this game - from the character rigs themselves, to the slimes, to the game over screen. All of it has such personality! In game I love the growth/decrease of their bellies while carrying the slimes, and the little internal view that shows which ones you've picked up. 

It does feel a little punishing to lose outright picking up too many black slimes when the time limit is so long - it also took me a bit of finagling to figure out the controls, which is a bit of a pain in a timed game. One look at the purple cat slime was enough to convince me to give it another go though - I will be adopting one of those.

Developer

Yeahhh I did have the idea to make them remove time instead but it was already the last day so I just left it.
Also Jodi is a DOG slime and she's taken, you can have one of the other two though lol.

Submitted

Yeah, totally get needing to leave things on the table to make deadline lmao.

Also my SHAME!!! I chose a taken SLIME!!! I suppose I’ll settle for one of the little green/teal guys instead.

Submitted(+1)

love the styling of the characters and their varied shapes, especially the subtle wobble they have. 

I did get a character stuck in the slowed state by switching while they were slowed.

Submitted

Very cute designs for the slimes and slimegirls :3

Submitted

Absolute gold! The style is 10/10! Thank you for bringing these slimes into the world!

Developer(+1)

I only did what had to be done, the world deservers more slimes.

Submitted (1 edit)

I can not overstate how much I love these slimes!~ They look so pretty!

Not too hard when you get into the swing of things, but it does feel extremely punishing, since accidentally picking up too many black slimes just causes you to lose outright.