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PopCult: Kill To Ascend's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #5 | 3.741 | 3.741 |
| Use of the Limitation | #5 | 3.714 | 3.714 |
| Concept | #8 | 3.929 | 3.929 |
| Enjoyment | #12 | 3.571 | 3.571 |
| Presentation | #15 | 3.750 | 3.750 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
KennyMC1945, MarkLitten, Mika
Software used
Unity, Photoshop, paint.net, Audiotonic
Use of the limitation
Player need to destroy colored shapes to create powerful totem
Cookies eaten
Around 10 chocobars
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Comments
My first 5/5. The animations, polishing (even the options menu!), sound effects and gameplay are all great. The only thing I did not understand was the bar on the right, but other than that, I have nothing to critique. Very charming and fun game!
An interesting concept! Very unusual visual performance, I liked it! The gameplay is relaxing :D
Great game! Beautiful art style and music. Relaxing gameplay. It was fun to play. Thank you for your game!
Unique style. Fun gameplay requiring patience and strategy. Trying to keep the colors in the sweet spot felt satisfying and the game was really well balanced. Managed to complete the game on my second try.
I won it! The game's stats and randomness are well-balanced, resulting in a very smooth difficulty curve!
A really great concept with amazing art! Overall, the game leaves a very positive impression, but it lacks depth to make it truly engaging. That being said, you did an awesome job—it's a really cool project!
Nice game with cute art! I didn't notice the timer and lost on the last stage.
This one felt easy to pick up, even with not knowing much on what those different shapes do, it seems that I can still try to keep the gauge between not overfilled nor empty.
Destroy a color being, spawn more colored beings and use the colors to build towers.
Feels easy to understand on the surface, but the amount of instructions make it seem harder to grasp compared to playing the game itself.
I was involved as a programmer for NecroHarvest
Ooh this is a fun game! I usually tend to just click the shapes without a hole in them, but since in the later stages its rare you do need to think more. I like it!
Thank you! Glad you enjoyed
Great game! Simple but a little Hard.
Sometimes there is a lot going on, keeping track of the shapes and colors can get overwhelming, but it's still good.
Thanks!
Really fun and simple concept here. I liked the art style and game play, but found it a little too easy given I could pause the action at any given moment to plot my next moves. Thanks for making and sharing your game!
Glad you liked it! Yeah, pause can make game a little too easy) We thought about removing it on hard difficulty (can be set in main menu settings). you could try play like that)
This was really cool! It was super easy to pick up, but actually quite difficult to keep track of all the resources even though they're simple in concept. I would love to see a more fleshed out version of this with more features to make it playable for longer!
Glad you liked!
That was good and challenging! The concept is pretty straightforward once I understood it. It's a creative way of applying the limitation too, well done!
Thanks!
This reminds me why I keep getting traumatic responses to everything related to math. I saw in my minds eye the things the teacher used to say were easy and I just didn't focus enough... The game looks good though.
The art's pretty good and it required me to use some brain (which i lack). Good job!
Thanks! game need some concentration from you)
Interesting gameplay and nice art. Good game!
Thank you
I like how this game create stress!
Thanks! I hope it destroys only shapes)
Lovely art, also RIP shape people :c
Thanks. They will live....maybe
Very cute art and challenging gameplay, well done!
Thanks!
Greath game, really funny, and challanging
Thank you!