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Seed Storm's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #366 | 3.441 | 3.441 |
| Gameplay | #544 | 3.203 | 3.203 |
| Overall | #630 | 3.215 | 3.215 |
| Visuals | #666 | 3.390 | 3.390 |
| Enjoyment | #668 | 3.237 | 3.237 |
| Theme | #715 | 3.085 | 3.085 |
| Audio | #799 | 2.932 | 2.932 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Seed Storm is a cozy game in which absolutely nothing can go wrong. Even when faced with obstacles the player-character embraces positivity and optimism. Win quickly, win slowly, but with the right attitude everything will be all right in the end.
What code and assets did you not make from scratch during the jam (if any)?
https://fonts.google.com/specimen/Aldrich
https://godotengine.org/
How many people worked on the game?3
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Comments
Great idea! Had fun!
This is a really in depth system impressive that you made it in a week, feels really horticultural but in space! awesome :)
Thank you for the kind words!
Fun game concept, congrats!
At 5000 score I started questioning whether my choices really mattered though, maybe having to choose between 3 fixed offers & having to do more mixes might really do a lot?
That's a great observation. While the choices do matter, they seem not to matter enough to matter... if that makes sense?
This is awesome feedback and I have a post-jam update in the works to bring much more variety to the objectives.
Nice game, liked the vibe!
Thanks!
Interesting little game, pretty graphics. Excellent work -- well done.
Thank you!
Nice artwork and fun game. Cosy and fits the theme. Well done!
Thank you!
Very fun game! Also fits the theme very well. Nicely done!
Thank you!
There's something really pleasant about this game, and the artwork has its own unique cosy feel. Really awesome job!
Thank you!
As others have noted a storage area and smaller seed catching area would really help. I completed several deliveries but never saw them require more than one type of plant. I assume with the grafting mechanic there are some deliveries that require you to have multiple so I would make those more common.
Thank you for playing! I have a post jam update in the works to introduce more variety to the objectives along with other quality of life suggestions from commenters!