Ooh lots of text in this one. I think there may be better ways of explaining the parameters of your game. There's also seemingly no reason to ever intentionally click anything except 2, 7, and sometimes 1. Not quite sure why the game ended some of the times it did. Even when I was keeping track of my vague move limit, it still ended the game sometimes, evidently unrelated to the timer. Using the escape key as a shop button is crazy. The actual concept behind all of this is very interesting though. I think it's strongly harmed by the need for chaos. A tile-based point-scoring game should give you time to think if you have to consider so many different actions and consequences to your actions. Would love to see this concept executed under a different theme. UI was cool, music freaked me out, shop doesn't seem to work, interesting game.
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Tex-Tile's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality - Were you pleasantly surprised by some aspect of the game? | #2 | 4.000 | 4.000 |
| Audio - Does the game have audio, and does the audio fit? | #3 | 3.900 | 3.900 |
| Graphics - Does the game look visually appealing? | #5 | 3.700 | 3.700 |
| Theme - How well does the game adhere to the chosen theme? | #5 | 3.300 | 3.300 |
| Overall | #8 | 3.083 | 3.083 |
| Final Results | #8 | n/a | n/a |
| Stability - Does the game crash unexplainably and unexpectedly? | #11 | 2.000 | 2.000 |
| Fun/Game Feel - Is the game fun? | #11 | 1.600 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.




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