My record is 90 seconds. Nice game. I ilke artstyle, animations, sounds and gameplay mechanics. I enjoyed.
Play game
NecroHarvest's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #26 | 3.364 | 3.364 |
| Enjoyment | #27 | 3.182 | 3.182 |
| Presentation | #29 | 3.364 | 3.364 |
| Overall | #30 | 3.193 | 3.193 |
| Use of the Limitation | #37 | 2.864 | 2.864 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
FruitLoops (Programmer), Mr. JBRPG (Prograammer), reg1315 (artist), zonk (composer)
Software used
Unity
Use of the limitation
Killing lets you create crops that protect you
Cookies eaten
Enough to prevent world hunger from being solved
Comments
I like the concept and retro art style. The music is pretty good as well :) Overall it's well executed, nice job!
the concept is interesting, but the control kinda weird but still okay, I wish it was bind to mouse if you are planning to use WASD as control, the gameplay is bit hard since there is only 1 attack for player and there is 2 enemy. anyway I managed to get 2 minute on the first run, the 1 bit color is nice, cool game!
Interesting concept, but the controls feel a bit clunky and limited—you can only attack left or right using just a sword, and you take unavoidable damage, making it nearly impossible to survive for more than two minutes.
The game is genuinely interesting, but it needs a lot of improvement. I’d like to offer some small suggestions: First, make attacks work with the left mouse button—it’s more intuitive and comfortable. Second, consider making attacks circular so players can control crowds better, reducing unfair situations. Adding more weapons and some special abilities would help a lot too. Also, a shield is a must. How you implement it is up to you—whether it’s a button press or a perk—but it’s definitely needed.
Sorry for giving so much feedback, but I really see potential in this game and just wanted to help, even if only with words!
Hello everyone, as you can tell from my response comments there's now a new and greatly improved version of NecroHarvest. With difficulty being the main concern we made lots of tweaks to the general gameplay to be far more generous while still keeping the game difficult enough to still punish you for slacking off. However there's now a proper learning curve and far more visual/audio polish to make the game both more fun and even better in the visual/audio department!
For an example, even for me back then I averaged around 70 seconds and couldn't ever break it past 120 seconds as the mob scaling gets too high to do anything past that point. Now its possible to get 400-500s+ with practice semi-regularly. However, most people starting off will not get anywhere near there (some friends who tried the update still often started out getting sub-1 minute) but as you play the game more you will see some genuine improvements with the game being more generous!
Cool game, great art style, and nice music. The idea is awesome, but it’s really hard to play!
Great art! but it kinda hard to hit enemy when you can only attack left and right
Hello Dvaxert thank you for playing our game! We have a big update pushed out which addresses the game's difficulty and brings a lot of QOL changes. While you still can't attack up or down the rebalanced difficulty and improved hitboxes makes hitting enemies and crowd control easier without needing the up/down attacks nearly as much.
Thanks for playing our game Joe Reed! We pushed out an update with lots of improvements to the gameplay/visuals/sound/difficulty. While it doesn't come with multi-directional attacks still the improved hitboxes and plant safety radius alongside improved player mobility and other changes to the game helps make the two-directional attacks feel a lot less limiting and the difficulty a lot less punishing! Give it a retry if you'd like!
I love the style, took a while to find where I could actually plant as initially I kept trying outside of the circle of the other plant. Might be a bug but the health of my character kept changing between 9 and 10 at the beginning of the round. I'm a bit with the other comments on the difficulty, I don't know if broadening the attack to a slight diagonal arc might help since it's pretty difficult to get enemies from odd angles. I also love the music. Thanks for sharing
Hello IrreverentMrB thank you for playing our game! The new update pushed out has addressed the game difficulty with many changes to make the game much more fair and way way easier to get a longer run in without being too much of a cake walk. I don't think the bug for the hp changes for 9 to 10 were found but it could just be due to the circle radius not quite matching the real hitbox, but i'll look into it if it's still a bug! Thanks!
Awesome visuals. This makes me want to try a 1 bit art style for my next jam! I'd be curious to see how your game plays if there was more feedback (either sfx or visual cues) when dealing or taking damage, and I bet you could still tweak the difficulty further to make it a little easier. Thanks for making and sharing your game!
Minijam 189 is crazy.
Anyway theres a lot of entity spam I can barely play the game so uhh sorry.


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