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Daruma Dolls's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #113 | 3.875 | 3.875 |
| Overall | #138 | 3.708 | 3.708 |
| Visuals | #156 | 4.150 | 4.150 |
| Audio | #215 | 3.600 | 3.600 |
| Innovation | #250 | 3.600 | 3.600 |
| Enjoyment | #308 | 3.650 | 3.650 |
| Gameplay | #383 | 3.375 | 3.375 |
Ranked from 40 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The game fits the theme "Nothing Can Go Wrong" by placing the player in a factory where they must ensure every Daruma Doll meets strict and ever-changing quality standards. While the goal is to prevent mistakes, the shifting rules make errors unavoidable
What code and assets did you not make from scratch during the jam (if any)?
Just the BGM, which I have permission to use.
How many people worked on the game?1
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Comments
I had fun with this game XD, i just find so funny the Dolls faces and the music. Good stuff. Its a game well done. Its difficult but i like a good challenge.
Could you try our game out? :)
The factory should really rethink their production strategy, this is producing too much waste! Jokes aside, This is quite an interesting little game! The whole idea is super simple but somehow being quite fun. The Daruma Dolls are very cute, and I am not too willing to break so many of them, but hey that's what the job says.
For some suggestions, I'd sat the belt moves too quickly, and it really doesn't leave much time for the player to properly check against the requirement, especially when the game decides to suddenly change that, and we have to re-learn the newer pattern. If you ask me, I'd probably lower the initial speed quite a lot, just to ease the player a bit during the early game. This leads to my second point, which is to add a failure state. It's funny cause theoretically, you can just never lose if you never do anything, which sort of defeats the whole purpose gameplay-wise and story-wise. I would probably change it in a way such that you have a limited number of lives, and each time a wrong Daruma Doll escapes, you lose a life. This would really pair well with a much slower initial speed.
Anyway, this is a fun game! Well done!
The design is really nice! I love the retro feel of the game with the clean design of the capsule art and page. Really cool game!
Thank you!
I enjoyed so much that there was no timer. Excellent piece. I got better and better after few tries!
Thank you for playing!! Yes, I thought the timer would actually make things annoying so I decided to skip it.
Really fun game! It was cool to see how I was improving in my visual distinguishing skills as time went on. Didn't really understand the controls at the beginning, but that's okay.
Good work with the sound cues, and with the game in general!
thanks :)
I will probably have to add an in-game tutorial!
For having done this in as little time as you did, it's great! Trying to keep up with the speed had me stressing out. I could see this as a super difficult warioware mini-game. The visuals are also very appealing.
True, this would work well as a WarioWare mini-game! Initially, I had no plans with the speed, but I didn't get too much time checking everything (let's be real, it's hard for me to play this game too :D). Ill figure out something abt speed.
Thanks for playing :)
This is fun and challenging, and I love the visual style a lot. Reminds me of “Papers, Please” in all the best ways.
My god, papers please is one of my fav games of all time! That game's art is super good and comparing this one to that makes me happy even though my art is nothing to boast about lol :D
Thanks for playing!
Nice entry! I appreciate to see pico 8 games here, amazing that you could make that in pico 8. Very good presentation and idea.
To add some feedback, it was not clear at the beginning if one has to break the dolls which show one of these eyebrows/mouths or only let pass them.
Whoa! I did not think that way! Thank you. I will try to make that clear!!
I really loved the art and presentation in this game. The game is quite challenging if you try to keep up with the belt speed. Really nice concept, would really like to see how you develop this in the future!
Also, I imagine developing with the constraints of PICO-8 might have been hard, but also probably very satisfying, am I right? I really need to try this thing out as well some day.
Thank you! Yes, pico-8 is tough but very rewarding. The freedom and control you get are really good. I gave up on Unity after the controversy and picked Godot, but because I loved Lua with pico-8, I'm thinking of going with Love 2d as it uses Lua.
You should give PICO-8 a shot! There's an education version which is free I think.
I really like the art and sfx! The initial belt speed is quick but everything else is well done!
Looking forward you could bring more mechanics and variations into this game.
So because in pico-8 movement is by pixels, it looked choppy when I tried reducing the speed to less than 1 pixel per frame. Maybe I will figure out something. Thank you for playing!
I'll never be able to afford a daruma of my own with these standards! loved the visuals & sound :)
It's okay! Daruma dolls are supposed to be gifted :D
Really polished and fun game, congrats!! It was more challenging than I expected, and ended up spending quite some time on it :)
Thank you so much for playing it! I'm glad you liked it!
Nice work for 15 hours. I really like the sound and graphics. It's a very fun game.
Thank you!
fun little game ! i like the minimalist aspect of the visuals, impressive work for pico8
Thank you