Nice! Maybe it could be nice to have an option to 'restart' a specific level, because I died multiple times on the first door you had to jump over in the next to last level, but I really liked the voiceover and the art. Good job!
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Forced to Win's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1 | 4.077 | 4.077 |
| How well does the game fit the themes? | #1 | 4.462 | 4.462 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #2 | 3.923 | 3.923 |
| Visuals | #5 | 3.385 | 3.385 |
| Gameplay | #9 | 3.154 | 3.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
Team of 1 person, ~3.5 hours.
Comments
This game takes the cake for fitting the theme. Great work on the narration, makes the game really stand out. The movement is my only complaint, basing movement off of acceleration makes it very hard for precise movements which this game kinda needs. I wasn't able to get past the section with multiple doors as i couldn't make small enough movements to get by. Otherwise amazing effort.
Cool game. This is fitting the theme of the jam perfectly.
Since you already know about the clunky movement, I don't have much to say. I really liked the idea, the music... the.. worldbuilding? Solid game for the short dev-time. also very polished
its a fun looking game, with a fun concept! i love being a contrarian. the only issue i have is that the controls are so, so, so unpleasant. maybe its a skill issue on my part, but they are so unresponsive - it takes so long to actually turn to any direction, and every jump seems to go too far, which makes platforming that should be simple really really frustrating :( which is a shame, because everything else in the game seems very fun and well made - hopefully after the jam's done it could be touched up
Thank you! And I completely agree. I tried to make everything from scratch (minus what is listed in credits).
Looking back, I will not do this again. While it made for a fun challenge, it also led to issues like the movement.
Thanks for the support. I will update it once the jam is over to use a generic player controller; it'll likely be much better, haha.


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