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Despot - Trijam Version's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #3 | 3.909 | 3.909 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #4 | 3.455 | 3.455 |
| How well does the game fit the themes? | #4 | 3.909 | 3.909 |
| Audio | #8 | 3.000 | 3.000 |
| Gameplay | #8 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2h 43min initial DevTime, 14min fixing of issues after upload = 2h 57min
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Comments
very interesting game!
Ideas: If when you die, you can either change your last move to avoid the skull or take the skull with the penality (your choice then being fixed until the end of the game) it creates a new dimension to the game. That would be less thematic maybe, but now, you don't have choices in this game... Or force the player to go over the skulls in the same order but letting the rest of the exploration free? I tell you that because I found myself optimizing the fun out of the game by doing boring straight line so I can remember my path with more ease (hahaha sorry)
Thanks a lot for the feedback.
The original plan was, to have the skulls spawn in clusters. That would have created a minesweeper-like effect, where you can think "Oh crap, I ran into a skull... now I have to find a way around the cluster", which would also be a solution to the "boring-straightline"-approach (or you choose to keep your straightline through the skulls)... but I didn't have the time to do this.
The idea of rethinking the path after failing is good, but didn't fit the theme of the jam, so I might implement it when the jam is over ;)
Cool game. I really liked the art style! Is the goal to get as much gold as possible or to reach the kingdom on the right? Because if it is the latter, then I got a pretty lucky run...

Thanks for playing.. and AWESOME run man! Im usually not that lucky..
The final goal is to reach the other kingdom, but of course you as a despot can do whatever you like. Considering the theme of the jam, I wanted to make a game where you don't have to feel any consequences. I also like that the design makes it possible to pretty much create your own difficulty.
So, nice run!
Great entry, i wasn't able to finish the game as my memory apparently isn't that great haha. I liked how polished it was for a 3 hour entry great work!
I think at this point of development you can exploit the game pretty easily by just clicking the tiles on the wall :D
Thanks a lot for playing :)
Really solid game. Took me a second to understand the gameplay, but once I did, it was a cool idea and well executed I especially like the visuals.
Thanks. I just searched for some pixelart in the internet & pretty much copied it pixel by pixel, using a color-palette. Do you have any advice on making the controls/gameplay more obvious to a player?
Difficult question :D
I would explain what the renegade mechanic is, and what it does (I think it just resets?).
I would also try to give some explanation as to what the other symbols mean. Gold and people make sense, but I am unsure what the dark pieces are (I think they serve the same purpose).
I think an easy and quick way to do this (given the time limit of the jam), would be just a simple pop-up on first load that explains the goal+features, a sentence each. You'd probably want to do it differently without the time limit, but I think it would be enough for this.
Once again, great game :-)
The renegade- or deserter-mechanic means someone is walking a way you didn't dictate and therefore is killed by you. Every time someone is killed (by you or the labyrinth), the way has to be found new and therefore resets.
I wanted to show this more clearly by shooting a projectile from the crown to the clicked field or even have small humans walk around the path and die, but like you said, time was short :D
The dark pieces represent grass and just do nothing. I implemented them because I found it to be unrealistic every step would be a win or fail.
I guess I will at least add these rules to my descriptions.
Thanks a lot for the feedback!