Play As Usual
As Usual's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #149 | 3.793 | 3.793 |
| Innovation | #151 | 3.759 | 3.759 |
| Enjoyment | #569 | 3.345 | 3.345 |
| Gameplay | #574 | 3.172 | 3.172 |
| Overall | #587 | 3.259 | 3.259 |
| Audio | #881 | 2.828 | 2.828 |
| Visuals | #1193 | 2.655 | 2.655 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
In this game, our protagonist is a well prepared medieval bomb-defuser, but this bomb comes with a twist. Are you sure nothing can go wrong on this one?
What code and assets did you not make from scratch during the jam (if any)?
None, all code and assets (including audio, sfx and images) are done by scratch
How many people worked on the game?3
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Comments
Today I learned what equilateral triangles are! 😄 For that, I cast upon you: "check our game as well!" 🧙
Amazing reply and AMAZING game, it's addicting too!
thank u!
Weird, usually the potion part is the one I see completed the fastest, with the lasers being the most annoying part ahah. Thanks for the review!
I liked the concept, but the there was no way for anyone to defuse it after the first. The audio for the cutscene didn't load in correctly for me, and the music during the gameplay was really repetitive.
I'm sorry you encountered all of these flaws: That's the first time I hear about audio of the intro not loading correctly. The music is really repetitive, but I've got NO experience at all with soundtracks, I just mashed some buttons on my music software and stopped doing that when I felt like it was "ok". If you couldn't defuse the bomb, that's just skill issue x) Thanks a lot for the review, I will take account to improve those things