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A jam submission

SECRET LIZARD SPEED DATINGView game page

FIND YOUR IDEAL MATCH
Submitted by big pork — 1 hour, 58 minutes before the deadline
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SECRET LIZARD SPEED DATING's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#514.0334.033
Enjoyment#2403.7333.733
Overall#2453.5833.583
Theme#2543.6333.633
Gameplay#3023.4673.467
Audio#4823.2673.267
Visuals#6803.3673.367

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
It is intended to be a subversion of the dating simulator genre, and things absolutely go wrong for all participants.

What code and assets did you not make from scratch during the jam (if any)?
I used a few free 3D models which I credited properly in the game's credits.

Additionally, I used royalty free stock images as a base for some of my characters and environment. The in-game version of these images have mostly been modified to be unrecognizable.

I bought an analog horror audio pack and used royalty free and stock sound effects for my audio

I also used the following Godot addons:
-Dialogue Nodes
-PhantomCamera
-CsgToMesh
-ProtoController (by you guys!)

How many people worked on the game?
1

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted

WOW!!!! How did you make this game in only one week!! Absolutely loved it! felt like this game deserves so much attention, I only played once and failed but I'm sure I will play again and can't wait to find more secrets and more of the story! It is such a cool idea, it fits the theme so well, it had interesting gameplay and an awesome story - good job! I didn't really understand the need for the notebook and also the audio got a little repetitive at some point (which is understandable). Amazing game nonetheless!!

Submitted(+1)

So much fun! - Lovely twist!

Submitted(+1)

Great concept! A very atmospheric game that perfectly conveys a sense of mystery and strangeness in what’s happening! I think it would be worth considering changing the font for the dialogues—it really strains the eyes a bit. Also, adjusting the controls would be convenient; for example, opening the notebook with TAB and automatically showing the cursor when the notebook is minimized. And also, you could allow players to walk through the door instead of having to open it))) But good job, well done!

Submitted(+1)

What a concept! I really like the concept of speed dating turned out wrong! XD
The game itself is unique, and I actually interested in all the dialogue and character in the game!

Some feedback:
I think the main issue is the control scheme/button is all over the place, I suggest using any button near the WASD so the player can focus on that area only. I got really confused whether to use space when I skipping to the next tutorial dialogue or open my notebooks, and also, I can cue the next dialogue using enter but also use it to enter a room (?)
I think it'd be better to use one key for a specific task only, for example space is only for opening notebook feature, and enter is only for cueing the next dialogue or tutorial.
I found the font kinda hard to read because of the pixelation and handwritten style of it. Still readable, but I think there are other better suitable options :)

Overall, it is a really interesting game! I like how weird (in a good way) it is! :D

Developer(+1)

Yeah that's a valid point... I'm sure a simple re-mapping for the controls would do wonders for the quality of life of the game. You're def not the only one who has pointed out the controls. Thank you for the kind words though!

Viewing comments 24 to 21 of 24 · Next page · Last page