Cool idea! Very cozy combination of this graphic with this music. But I think it would be great to keep the progress instead of remaking old recipes
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Billy Wonder's Candy Factory's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #273 | 3.600 | 3.600 |
| Audio | #387 | 3.383 | 3.383 |
| Visuals | #424 | 3.717 | 3.717 |
| Overall | #794 | 3.047 | 3.047 |
| Innovation | #947 | 2.783 | 2.783 |
| Gameplay | #1198 | 2.433 | 2.433 |
| Enjoyment | #1338 | 2.367 | 2.367 |
Ranked from 60 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
This game is about making candy for the most famous candy maker in the world. In order to make candy, you've got to go through a lot of trial and error until you get it right. Nothing is allowed to go wrong, otherwise you have to start over.
What code and assets did you not make from scratch during the jam (if any)?
All assets that were made outside of the jam are included in the game's credits.
How many people worked on the game?1
Comments
The game is able to make something really simple really funny, it must be the big sign in the background hahah. When I first got the chocolate shell I felt really satisfied, but when I saw all the ingredients change to new ones I felt really pranked hahaha. Really cool entry with a super nice art style, great work :D
Nice art and audio! I did remind me a lot of Stardew Valley as well. There's not a whole lot to complain about on my end, maybe a faster walking speed? Great work either way!
I like the concept of the game. The visual and audio fit the game very well :)
It's a really cute and fun concept! The explosion when you mix the wrong things is so funny to me lol
Cool game! I love the art style as well as well as the soundtrack :)
Really like the presentation. Wish there was some rule or clue to give the player SOME semblance of hope :D
Wow Great presentation! Super polished and the Art and sound work wonderfully, feels like a whole world you enter into. Simple mechanics that are easy to pick up! Just wish the mixer was next to the ingredients since walking back and forth becomes a slog, especially since its all down to trial and error.
Would love to see different failure "endings" based off the ingredient combo to give a bit more variety to the trial and error.
Excellent work! Really enjoyed the overall vibe of the game!
Thank you for your kind words! Really glad you liked the overall presentation and art. I agree that the distance between the ingredients and the mixer is a bit too far and that the player is too slow for the gameplay loop to be very fun.
The different failures were originally meant to be in this game, it was actually the main premise! However due to time constraints, I didn't have enough time to implement them, so I had to make all fails the same. This also ended up being the reason why the gameplay isn't very engaging, because I kept the gameplay the same but I've changed the punishment of failing.
Thanks for checking out my game!
Good idea! But considering that progress resets to zero, it would be better to place the mixer next to the table with the ingredients so that when restarting, it's faster to collect known recipes. Also, hints for recipes would be helpful. But other than that, it's a wonderful game!
Happy to hear you liked the idea! You are absolutely right about the retrying process being frustrating and the gameplay loop being slow. However I feel that putting the mixing machine right next to the ingredients would speed up the gameplay loop too much to the point where the game would become quickly boring. But I do understand what you mean. I should've made the player walk faster or just shortened the distance between the ingredients and the mixing machine, as well as made the retrying a lot faster. I also agree with you that hints would definitely make this game a lot more fair. Thanks for the feedback, I really appreciate it!
Vibe was great, art was great, did all three candy just felt like if the only method on making a correct match was to guess and check, the distance travel was way too long xD other than that, congrats on your game.
The game is very well made and very polished. Audio was on point, did not feel tiring at all.
The gameplay was a too frustrating, which isn't always bad in my opinion, but in this case I felt like it was too much work for very little payout. Instead of feeling like a puzzle, it felt like a chore.
Some QoL that could be added to make it more fun while still retaining a trial and error factor:
- Being able to let go of an ingredient.
- Faster walking speed/shorter distances/making the game just UI.
- a hint system like giving the name of the candy you're supposed to make or a description of it.
With not too much work, this game could become way more fun in my opinion.
Really nice art! Creates a good atmosphere, interesting design of ingridients, was fun to imagine what is what. Defenitly need some tutoral or hints. For me it became memorizing game, and try and error cycle is too slow to enjoy it =(
I would love to see polished idea!
Glad to hear you liked the art! I absolutely agree that the game needs hints, it's really unclear what some ingredients are and therefore the player won't be able to deduce what they should mix. You are absolutely right about the retrying cycle, the game would benefit a lot more from a snappy restart rather than the current slow fade in and out.
I'm not sure if I'll be returning to the development of this game, but I'll definitely expand upon it's systems and implement them in my future games. Feel free to check out my future projects if you'd like!
Thanks for the feedback, I really appreciate it!
The game is simple to understand, which isn't always a given in a jam. Maybe the walk was a bit slow to me.
The trial and error is fine, but maybe a hint system would help reduces frustration. All in all, well done!
The game was fun! I love the concept. I had difficulty navigating what to do really, and I'm impatient so the constant walking back and forth kinda got to me lol HAHAHA
Great game overall!
I'm glad you enjoyed the game! There is a guide you can check out in the main menu in case you're lost, but I have to admit an interactive tutorial would be far more user-friendly. The slow player movement is a very fair criticism, I'll make sure to make the movement faster in my future games. Thanks for the feedback and for checking out my game!
Nice sounds and graphics. Maybe giving the Player a hint would be nice. It's also a bit annoying that the progress is lost after a wrong guess. The Way to the Mixing Machine is alos pretty far away
This sounds a lot worse than I mean it, I really like the idea and the look and feel of the game, with a bit refinement this could be even more awesome than it already is!
I'm glad you liked the audio and art! I agree that the game is very unfair in terms of retrying and the player's movement speed, I'll make sure to avoid making these mistakes in my future projects.
Your criticism doesn't sound bad at all! I appreciate all the feedback I get, whether it's criticism or praise! It helps me make games that people like and enjoy. Thanks for playing my game and for the feedback!
I am a bad cook. I exploded so many times. I think maybe i just missed something. But maybe it was on purpose. I got no idea. I Art was beautiful and background music peaceful. I can agree that everything was wrong for me. And that makes a good entry for this jam.
I'm glad you liked the art and music! Sorry to hear the gameplay was confusing for you, I should've made things more clear and given the player more information. Not giving the player hints was on purpose at first, because the initial idea I had for this game was slightly different, and it encouraged the player to keep trying. However the gameplay changed later on in development and I forgot to balance that aspect. I'm very happy to hear that you think it's a good entry! I appreciate your feedback, I'll definitely make sure to make my future games less frustrating. Thanks for playing my game!
I did not see it as a problem. I thought it was perfect for the game jam theme. I just think that I could have put more effort if there would be some little hints. First I walked around the room searching if there maybe something hidden, but then I understood that it is a luck game. You did epic job with this. Really!
Well I'm glad you were able to enjoy the game despite it's flaws! I definitely think the game could still work with the same mechanics it has now if it just had descriptions for each ingredient, because it wouldn't outright tell the player what to do, but they would at least understand what combination might work. I'm very glad to hear you liked it!
The art and music are really great, and I think you have a really nice foundation here to build off of after the game jam. Adding some more gameplay elements or hints, maybe some sort of mystery would really put this game over the top. Overall, nice job on this!
I'm glad you liked the art and music! I'm happy to hear you like the core gameplay, I definitely intend on expanding on this game's systems and implementing them into future projects. The game was actually going to feature more elements initially, the most notable one being that instead of an explosion, each fail was going to be unique and cause something different to happen. But due to time constraints I had to go with just an explosion for each fail. Thanks for the feedback and for playing my game!
Really lovely game, I really liked the art style, kept blowing up the factory lol. Gonestly would be nice If there were some clues/ways to know which ingredients won't blow me up, as rn it just fel like choosing random stuff until it doesn't explode, maybe being able to see item names/descriptions would make it better, so you could somehow figure out what goes with what.
I'm glad you liked it! That is a great suggestion! It was pretty unfair of me to not tell the player what the ingredients even were. Some ingredients can definitely be deduced from their appearance, but most of them look alien without a proper description. I'll be sure to make things a lot more clear in my future games. Thanks for the feedback!






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