Paperboy was the first thing that I remembered when I first started the game. :) I like the biking, that control wheel is giant and not needed for the PC version. I feel the shooting should be happening on a 2D plane instead in 3D, as my bullets go where the pointer is, hitting ground. Combined with the control wheel, there is a "blind spot" on the bottom left corner. When I move, the camera moves super fast. I get it, you should show more in the direction the character is going and this is hard to achieve without camera blending, but you could just move the camera further, showing more. Good concept though, I give it 30.000 oxygen... or 300.000...
I've never actually played Paperboy but I can see why you would think of it. Not many isometric games with bikes I guess. You are completely right about the control wheel. It's totally useless on the PC version and just obstructs the screen. I've not yet quite figured out how to determine what device the game is running on, otherwise I'd have hidden it when played on the PC. It's just there in case it's played on a phone. Initially the shooting was actually happening on a 2D plane but the terrain had varying heights and the bullets kept hitting into it before they could get to the target. Also, because of the isometric view, it wouldn't have arrived where the player placed the crosshair, but slightly above because of the height difference. Yes, I now realize the camera is super fast. Especially on mobile, it makes the game practically unplayable. Fortunately, this is easy to tweak. Thank you for the feedback, it's very valuable to me.
yeah I really like the bike physics and animation, how the wheels are bouncing on the terrain. also like the zombie models, thought they are from the Simpsons for a second. but I wish the camera would be controlled with the mouse instead of wasd, it's jumping around too much.
Comments
Paperboy was the first thing that I remembered when I first started the game. :) I like the biking, that control wheel is giant and not needed for the PC version. I feel the shooting should be happening on a 2D plane instead in 3D, as my bullets go where the pointer is, hitting ground. Combined with the control wheel, there is a "blind spot" on the bottom left corner. When I move, the camera moves super fast. I get it, you should show more in the direction the character is going and this is hard to achieve without camera blending, but you could just move the camera further, showing more. Good concept though, I give it 30.000 oxygen... or 300.000...
I've never actually played Paperboy but I can see why you would think of it. Not many isometric games with bikes I guess.
You are completely right about the control wheel. It's totally useless on the PC version and just obstructs the screen. I've not yet quite figured out how to determine what device the game is running on, otherwise I'd have hidden it when played on the PC. It's just there in case it's played on a phone.
Initially the shooting was actually happening on a 2D plane but the terrain had varying heights and the bullets kept hitting into it before they could get to the target. Also, because of the isometric view, it wouldn't have arrived where the player placed the crosshair, but slightly above because of the height difference.
Yes, I now realize the camera is super fast. Especially on mobile, it makes the game practically unplayable. Fortunately, this is easy to tweak.
Thank you for the feedback, it's very valuable to me.
pretty cool game, I wish the legend Szalacsi himself could have played it :)
Thank you. Any suggestions or observations?
yeah I really like the bike physics and animation, how the wheels are bouncing on the terrain.
also like the zombie models, thought they are from the Simpsons for a second.
but I wish the camera would be controlled with the mouse instead of wasd, it's jumping around too much.
oh yeah and the lore too :)